Quote Originally Posted by Ladon View Post
I think they need to look into a new mechanic when adding additional jobs at this point rather than trying to build more on this class sharing business or new jobs will just either not fill any roles well enough to be useful or be too similar to other jobs. It also removes the very difficulty we're seeing in this thread, that is trying to make the jobs fit with the current classes when considering the current system.

I think they need to do something like an Advanced Job that can be unlocked after getting a job to 50. Then rather than using Souls they can use new types of weapons to equip to activate the advanced job. They'll only have access to the base class skills but Advanced Jobs will have far more unique skills which will allow them to better define the new job roles as well. The basic idea would hopefully be that the Advanced Job counterpart will allow someone to play a slightly different role than the base Job in parties while keeping the classes mostly for solo play.

Basic idea would be:

GLD -> PLD -> Holy Knight (Two Handed Sword)
MRD -> WAR -> Dark Knight (Scythe)
CON -> WHM -> Red Mage (Rapier)
LNC -> DRG -> Samurai (Katana)

Etc.

Then they are free to stack all kinds of class specific abilities onto the new jobs without having to worry about silly builds from sub classes breaking stuff or making other jobs/classes pointless or making class combinations that don't make a lot of sense.
Screw your idea. Three words: NUNCHUCKS. All jobs should get nunchucks. BLM relic? Naaaah - NUNCHUCKS. WHM cure potency staff? Efffffff that - NUNCHUCKS.