You were always welcome to melee as a RDM in FFXI.
Just not in any setting where people were looking to get XP at an efficient rate, down an NM, complete a quest, etc.

You were always welcome to melee as a RDM in FFXI.
Just not in any setting where people were looking to get XP at an efficient rate, down an NM, complete a quest, etc.

Exactly my point.
Red mage may have been in the series from the start, in fact, it is one of the original 3 "jobs" presented in the series, but it was never what some people think it to be.
In fact, this wiki entry pretty much nails what Red mage is, and that vision was very clearly interpreted and portrayed in FFXI.
"However, being unable to wield or use the highest level magic or equipment, the Red Mage is generally relegated to a support position. They are a jack of all trades, but a master of none."
If Red mage ever did appear in XIV, it would very likely be much more relevant in its swordplay than say, XI. It wouldn't make much sense for that one aspect to overshadow the other aspects of the job (black magic, white magic, debuffs, buffs, etc). When all these things are combined, you get a very powerful class and so obviously it needs to be toned down and that's where the tears will come.



Which doesn't work in an MMO and forces the developers to give it a menial and iconoclastic "role" because it would otherwise have no other use in-game, easily proven by XI.
Considering the context of this game and the armoury system, yes, swordplay would be a lot more relevant for RDM. That's not a bad thing, as it prevents stupid things like RDM with a staff from overtaking everything else. It also forces the developers to make the melee and magic sides of RDM mesh and combine into something, which is a huge improvement over "here's a sword, some white magic, some black magic".If Red mage ever did appear in XIV, it would very likely be much more relevant in its swordplay than say, XI. It wouldn't make much sense for that one aspect to overshadow the other aspects of the job (black magic, white magic, debuffs, buffs, etc).
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


my pointIf Red mage ever did appear in XIV, it would very likely be much more relevant in its swordplay than say, XI. It wouldn't make much sense for that one aspect to overshadow the other aspects of the job (black magic, white magic, debuffs, buffs, etc). When all these things are combined, you get a very powerful class and so obviously it needs to be toned down and that's where the tears will come.
the higher your hope fly, the more it hurt when it not happen

Fact #1: Gunblades exist in FFXIV.
Fact #2: No traditional FF job uses gunblades.
Therefore I make the following proposition:
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but you cant get the best of both, it will ruin the balance
I personally prefer GLA/PLD finally getting that magick sword in the opening movie



PLD holy sword skills are and should be different from magic sword. And who said anything about getting the best of both. You design the job around application of their attacks/spells and build from there. Ramsey's suggestion in the RDM Design thread has the right idea of what to aim for.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

People like RDM because its AF traditionally incorporates a fedora/wide brim hat with a feather in it, typically referred to as a "pimp hat".
If XI is any indication, the devoted followers of RDM are both some of the worst players and most vocal.
I see RDM job coming more from Musketeer than GLA. It really makes sense if you think about it. Traditional Musketeers always had the epee sword as well as a gun.
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Last edited by Delila; 08-20-2012 at 09:49 AM.
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