You don't. You can have versatility while not making the job a pure generalist. Being a generalist worked against RDM rather than for it in FFXI. And while all generalists are hybrids, not all hybrids are generalists; Red Mage therefore needs to lean towards hybrid than towards generalist. Note: it'd probably be a different story if jobs were standalone and we had talent tress instead. Then you can create a generalist RDM and have his talent trees decide where you want to go with the job. That ship has sailed, though.
Personally, melee and magic should mesh together. Enspells are a step in that direction (a black mage doesn't need to enchant his weapons because he's blowing crap up from range, but the Red Mage would most likely bend that rule to make up for what they lack in strength compared to a barbarian or warrior). Magic spells (offensive and defensive) as openers and closers in combos is another. Abilities that play off both would also follow that ideology. This turns RDM into a job with its own identity and take on combat as opposed to a hackjob put together using scraps from the other jobs. The latter worked in single player RPGs due to you being solely in control (so if you never used RDM or had them spam only cures nobody's feelings got hurt), but RDM would need adjustments to truly be MMO-worthy.



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