You and I differ on one key issue though. You seem to see RDM as a DPS role job, with melee attacks and elemental magic damage. Whereas I would like RDM to be a melee support role job.
In my RDM fantasy world, the Red Mage is up there on the front lines, swinging a magically enhanced sword and casting spells that exploit the enemy's weakness. Debuffing to render them vulnerable to a coordinated attack by the rest of the party, and casting buffs to cover an ally's weakness. When the **** hits the fan, I want to be able to step up and say 'I got this', with a variety of abilities available to counter un-forseen situations.
And most importantly, at the end of the run, when whoever is parsing puts those numbers into the chatlog, I want everyone to say 'Wow, look how much damage the RDM did.' NOT because the damage is anywhere near that of the DPS jobs, but because the RDM is so valuable to the party in every other way that no one even expects them to do any damage at all.
But of course that is all just fantasy and I know that ultimately I'll have to settle for something less, I just pray that it will not be another DPS clone who's only on the front lines because there weren't enough people with BLM leveled in the party.

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