Page 14 of 14 FirstFirst ... 4 12 13 14
Results 131 to 135 of 135

Thread: Red Mage idea

  1. #131
    Player
    Eremor's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Eremor Zekander
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    You and I differ on one key issue though. You seem to see RDM as a DPS role job, with melee attacks and elemental magic damage. Whereas I would like RDM to be a melee support role job.

    In my RDM fantasy world, the Red Mage is up there on the front lines, swinging a magically enhanced sword and casting spells that exploit the enemy's weakness. Debuffing to render them vulnerable to a coordinated attack by the rest of the party, and casting buffs to cover an ally's weakness. When the **** hits the fan, I want to be able to step up and say 'I got this', with a variety of abilities available to counter un-forseen situations.

    And most importantly, at the end of the run, when whoever is parsing puts those numbers into the chatlog, I want everyone to say 'Wow, look how much damage the RDM did.' NOT because the damage is anywhere near that of the DPS jobs, but because the RDM is so valuable to the party in every other way that no one even expects them to do any damage at all.

    But of course that is all just fantasy and I know that ultimately I'll have to settle for something less, I just pray that it will not be another DPS clone who's only on the front lines because there weren't enough people with BLM leveled in the party.
    (0)

  2. #132
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    DPS is not the only name of the game. Support plays a hudge roll.

    Having all classes DPS is rediculous and broken.

    Having RDMs or any class out DPS a blm is also rediculous. They have other tasks at hand.

    You wnat nukes, cures, then see the RDM's in the back once again.

    THe best hoice is malee enhancements and balance. The orginal purpose. Not what XI made it. Your blade up front will be your primary weapon. then magical defense/absorbtion, and enhancements.

    THM can already tier nuke, don't need rdm for that. THey can offset cure if geared. Don't need RDM for that.

    Enfeebs, enhancements and moderate malee with that.
    (0)

  3. #133
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eremor View Post
    You and I differ on one key issue though. You seem to see RDM as a DPS role job, with melee attacks and elemental magic damage. Whereas I would like RDM to be a melee support role job.
    Not really. I see RDM more like a melee DPS job with utility rolled in.

    My vision of the RDM would be a guy using fencing skills combined with magic, using their sword to land the debuffs, with perhaps some spells that toy with enemy weaknesses. RDM's version of elemental spells would deal reduced damage with a long cast time if hard-casted, but are instant cast, deal more damage and cost less MP if used while under the effect of the proc Combat Caster. Combat Caster also allows your next Cure to be instant cast, allowing them to help the healers in a pinch without the risk of being burdened with the healer's job. As long as buffs are not intrusive, they could also have buffs that would increase raid performance.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #134
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    still liek to see them have abilties like dancer had on XI with mp drain (gives to party members) and hp drain, and other enahncements while engaged, no nukes jsut bad ass blading with magic enhancements
    (0)

  5. #135
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I figured it out, screw it. Rdm will have gun-blades and musketeers with have rapiers!

    You want to be a Musketeer, level up your Gunner class... You want to be a Red Mage, level up your fencer class! FINAL!!

    But wait, I see something special about these seemingly look alike classes, they can duel-wield! Cool huh!?

    The 3rd and final "new job" could be Blue mage. They can originate from grid. Rdm can spring from Uldah.
    (0)
    Last edited by PSxpert2011; 08-28-2012 at 02:05 PM.


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

Page 14 of 14 FirstFirst ... 4 12 13 14

Tags for this Thread