SE said they specifically didn't want haste in the game.GLD/THM.
Here's why: They tired to make RDM a support class, they never really needed a support class in 14 as of yet. It's all gung-ho. The only buffs u get are from BRD, but getting them to apply it and have them stop shooting seems like a nightmare.
the staple of alot of RDM especially in 11 was the sword, and since the armory system says you need a sword to be a class of GLD and can't be anything else, you're a GLD more than likely. The RDM gets nice spells like 'En' spells which were a very nice concept in 11 but lacked real damage output and most went to the +1 staves (i'm talking 75cap not the 99cap b.s.) Redo it so they can buff nice spells (refresh was nice, but how about haste, or making their 'en' spells be party wide? how about blind, silence, drain, str down, etc. for enfeebling?)
All in all, we can all speculate, but 14 doesn't seem to be focused on the buffs as much as they focus on the straight DPS and "Kill fast", in 14 having some strategy on spell priority on a few classes to really excel would be a nice and welcomed change of pace.
Quit trying to make this XI 2.0.
Haste has been in nearly every FF game, why stop now if we are doing summons now? Hell if I take it further, where's Biggs and Wedge? I see Cid, but why stop now? Some could argue the Biggs, Wedge, Cid is FF to the core.. why can't haste? Thoughts?



All we have to do is look at what it did to XI to see why haste is not a good idea in an MMO. SE recognizes this mistake, much like they did with gear swapping. There is nothing else to say on the matter.
in fact let's have a little history lesson since we've gone off track of what I was originally saying.
You know the AF gear? that stuff that is straight from FFXI? also not a FFXI original
First White Mage
Look familiar?
or BLM
or BRD
oh what do we have here
"pimp hat" and all
So why do people talk about RDM? Well some of us, me for one, have liked that class since we were children playing on an NES
Haste works well in many other MMOs, successful ones at that, like WoW... so don't say it isn't a good idea in one. Sorry bro.
Isn't haste in most MMO's usually self buff Job abilities and attack speed gear?
In either case it's not necessary at this point in the game, especially where battles are fast paced enough and we can WS 2-3 times in a row really eliminating the need for it. As it is, I already get TP faster than my combos can cool down in most cases.
Last edited by SwordCoheir; 08-21-2012 at 01:35 PM.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]



They could always implement haste in a totally different way like for example make it a very long cooldown spell that resets the target player's cooldowns obviously not effecting haste itself or there would be shinnanigans. Though my only real issues with haste were that on gear they became > everything else and on RDM it was another spell you had to cycle throughout a battle. If SE gave RDM hastega this time round it wouldnt be so bad.


Gladiator/Thaumaturge would most definately not do this job justice as is. Red Mage most certainly needs the introduction of a new class, scout or fencer or what ever. Musketeer is a no no, we do not need to make red mage into a ranged backline job. So how do you make a jack of a trades? I have a very good example of red mage in my speculation guide but I'll give you all the short version here.
Scout Class - Weapon: Light Swords (Daggers, Rapiers, Katana) - Stealth, DPS, Enfeebles
The scout class opens up the best possiblity for red mage as it will have enfeebles right on it. I do not advocate making red mage some kind of enfeeble whore but hear me out. Now that your melee and enfeebles are covered you are free to borrow defensive and offensive magics from what even conjurer, thaumaturge, or possibly arcanist has to offer. Since the defensive and offensive magic are sub abilities, Red mage will innately never reach the strongest teir of offensive and defensive magic but will also have a variety of choices.
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