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  1. #1
    Player
    AkiRouscelia's Avatar
    Join Date
    Mar 2012
    Posts
    171
    Character
    Aki Rouscelia
    World
    Exodus
    Main Class
    Pugilist Lv 50
    I read the game watch impress article before bed last night. A couple of highlights until Rein finishes it up:

    The water shaders and indoor lighting systems aren't finished yet. A few more reflective detail shaders need to be applied and they're just working out the appropriate layers to do it right. Indoor lighting system will include a kind of ambient lightning they call "all direction lighting". Yoshida is very critical on all of the lighting being top-tier, no matter where it is.

    The rivers and oceans will have separate animations but they are not high-tech wave simulations. (ie: crytek engines and so on) due to scalability. They did this in order to lower the tax on low end systems. Waterfall animation/texture and lighting is already completed.

    Oh and that previous interview (can't remember who posted it) when they said something about no Crystal Tower at launch is a misinterpretation. They're aiming for launch. It's a long instanced raid with special featured (undecided as of yet) but aiming for a length of around ~3 hours.

    Ishgard being destroyed is incorrect too. That's Ishgard's fortress or something rather, the actual city is fine.

    One more since I've got time: Yoshida wants to place the alpha test around Gridania. He thinks it's one of the more pretty zones and has changed the most dramatically. The alpha test is specifically to test the game and not so much a player experience. He expects people to enjoy (in a free play sense) themselves from beta.
    (16)
    Last edited by AkiRouscelia; 08-21-2012 at 06:51 AM.

  2. #2
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AkiRouscelia View Post
    Oh and that previous interview (can't remember who posted it) when they said something about no Crystal Tower at launch is a misinterpretation. They're aiming for launch. It's a long instanced raid with special featured (undecided as of yet) but aiming for a length of around ~3 hours.

    One more since I've got time: Yoshida wants to place the alpha test around Gridania. He thinks it's one of the more pretty zones and has changed the most dramatically. The alpha test is specifically to test the game and not so much a player experience. He expects people to enjoy (in a free play sense) themselves from beta.
    Underlined part for emphasis: That's the perfect duration of a major endgame area for me. Can't wait to try it out.

    I know this won't apply, but I get nightmares about FF14 and Black Shroud when it originally came out. Damn wolves everywhere in Emerald Moss eating up lowbies.
    (3)

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AkiRouscelia View Post
    I read the game watch impress article before bed last night. A couple of highlights until Rein finishes it up:

    The water shaders and indoor lighting systems aren't finished yet. A few more reflective detail shaders need to be applied and they're just working out the appropriate layers to do it right. Indoor lighting system will include a kind of ambient lightning they call "all direction lighting". Yoshida is very critical on all of the lighting being top-tier, no matter where it is.

    The rivers and oceans will have separate animations but they are not high-tech wave simulations. (ie: crytek engines and so on) due to scalability. They did this in order to lower the tax on low end systems. Waterfall animation/texture and lighting is already completed.

    Oh and that previous interview (can't remember who posted it) when they said something about no Crystal Tower at launch is a misinterpretation. They're aiming for launch. It's a long instanced raid with special featured (undecided as of yet) but aiming for a length of around ~3 hours.

    Ishgard being destroyed is incorrect too. That's Ishgard's fortress or something rather, the actual city is fine.

    One more since I've got time: Yoshida wants to place the alpha test around Gridania. He thinks it's one of the more pretty zones and has changed the most dramatically. The alpha test is specifically to test the game and not so much a player experience. He expects people to enjoy (in a free play sense) themselves from beta.
    Thanks for the info!

    Some fantastic news in this article. Crystal Tower at Launch and Ishgard being not destroyed.

    And I'd agree, seeing the Pre-Alpha state of the Gamescom build, Final Fantasy XIV 2.0 already looks pretty impressive in its Lighting. Can't wait to see the final version.
    (0)