http://remoon.blog15.fc2.com/blog-entry-22373.html
looks like cliff notes from the newest jp gamer article.
http://remoon.blog15.fc2.com/blog-entry-22373.html
looks like cliff notes from the newest jp gamer article.
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.
seems interrestinghttp://remoon.blog15.fc2.com/blog-entry-22373.html
looks like cliff notes from the newest jp gamer article.
Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
Twitter : https://twitter.com/JOL_FFXIV
Something about Ishgard in there..
a new one, maybe some new information : http://news.dengeki.com/elem/000/000/523/523745/
Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
Twitter : https://twitter.com/JOL_FFXIV
I already posted a bit about Ishgard this morning before work. The damaged Ishgard picture is of Ishgard's fort and not of the actual city. There seems to have been some mass confusion regarding this and Yoshida said in the interview the city is not damaged.
Nothing much in that dengeki article. I wouldn't expect anything new until the magazines publish this week (furage is around Wednesday (JST) evening for solid information).
Ya dengeki one is the group interview they had with other media's pretty slow for them to release same info lol.
As for the Ishgard like Aki mentioned above someone saw the image + Ishgard and put them together and thought it was the actual city being destroyed but in actual was one of the forts in the concept art. Got all the morning loads done this morning so I'll work on yesterdays translation.
Thanks for the info!I read the game watch impress article before bed last night. A couple of highlights until Rein finishes it up:
The water shaders and indoor lighting systems aren't finished yet. A few more reflective detail shaders need to be applied and they're just working out the appropriate layers to do it right. Indoor lighting system will include a kind of ambient lightning they call "all direction lighting". Yoshida is very critical on all of the lighting being top-tier, no matter where it is.
The rivers and oceans will have separate animations but they are not high-tech wave simulations. (ie: crytek engines and so on) due to scalability. They did this in order to lower the tax on low end systems. Waterfall animation/texture and lighting is already completed.
Oh and that previous interview (can't remember who posted it) when they said something about no Crystal Tower at launch is a misinterpretation. They're aiming for launch. It's a long instanced raid with special featured (undecided as of yet) but aiming for a length of around ~3 hours.
Ishgard being destroyed is incorrect too. That's Ishgard's fortress or something rather, the actual city is fine.
One more since I've got time: Yoshida wants to place the alpha test around Gridania. He thinks it's one of the more pretty zones and has changed the most dramatically. The alpha test is specifically to test the game and not so much a player experience. He expects people to enjoy (in a free play sense) themselves from beta.![]()
Some fantastic news in this article. Crystal Tower at Launch and Ishgard being not destroyed.![]()
And I'd agree, seeing the Pre-Alpha state of the Gamescom build, Final Fantasy XIV 2.0 already looks pretty impressive in its Lighting.Can't wait to see the final version.
watching Rein translate in real timeThanks for the hard work~!
┬─┬︵/(.□.)╯ Russian Table
Haha never seen one of Reinheart's live translations in action. Was reading and all of a sudden words start typing and I'm thinking my keyboard broke.
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