At least it will help balance BLM vs melees in short fights.

At least it will help balance BLM vs melees in short fights.

I think it will be more so like the battle system used in FFXI, with a twist to it. Example: TP: 1000 start fight, use special moves, skills that lowers your tp and "ONLY" while auto attacking the mob you gain tp back but a little slower ( like 35 tp per hit depending on the weapon used "FFXI"). Meaning that alot of new spells, moves will cost lower tp such as 100, 300, 500, 750 to use and maybe that one big job only spell will cost 1000. Either way it will make the game better.


well that was an advantage for drg (tp gain abillity)
but i thought it to be so.. as i saw the picture with a drg being on a chocobo, long time out of battle. but still having full TP.
i think there was also a ws for gaining a small tp amount.
i hope they also have some positioning combos still :/ i think they are fun and give some complexity to the battle system.
and i think the WS we have now feel way more epic because you cant spam them from the beginning on.
Last edited by Tonkra; 08-17-2012 at 06:22 PM.



I dont care about the TP thing, I think the Stamina System was good. The problem was peoples ability to Click every single skill as fast as possible.
Animation lock is not your ability to Use one skill right after another, animation lock is your inability to move out of the way while in the middle of a Skill.
If you can click five skills in a row and immediately use all five skills, there will be no tactical combat, it will just be spam. Combos will be useless and god knows PvP will be unplayable.
I think you are forgetting that combos require positioning, and that you cannot continue a combo if the positioning isn't correct..



Speaking of Combos and such. From the targeting in the video, it looks like they added the mob position identifier they promised. (Circle on the ground showing, front, back sides)
They probably suspect there may still be some laggy moments at times, so at least that identifier will help us get our combos off.
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http://www.youtube.com/watch?v=YFl9T...ayer_embedded#!
Watch the battle that starts around 2:15.
TP goes down as he uses weaponskills
TP does not regenerate over time, for the 20 or so seconds that he does not have full TP.
TP does regenerate when he uses Jump. That is the only time during that fight that it goes back up.
It's a short battle but it appears that things are pretty much exactly the same as they are now, except you start with full TP.


Oh, I know it currently does. But with the backstep in the current game you strafe around the enemy and it looks like it would if you were stepping away from an enemy in a real fight; weapon still raised, ready to fight.
That backpedal in that video was like running in place while backing up with weapon down and no strafing around the enemy.


keep in minds some abilities are getting reworked though so maybe invigorate ill be like "gives so and so store tp % or maybe reduced tp consumption by 20% for x amount of seconds)
Starting off with full TP sounds really nice, seems to kill the annoying slow starts to any battle you take on atm.
Well having full TP at the start would mean that a mob would die 15 or so seconds faster from not having to build tp at the start, so technically it would be "faster" based combat. But as long as they leave the auto-attacks alone I don't see it drastically affecting gameplay, which is kind of what I'm hoping for (Dear God I don't want to have to button mash to auto-attack, PLD's already button mashy enough.).Starting with full TP doesn't seem like much of an "exteme". Mages start with full MP.
It kind of makes more sense this way.
Current System: "Man I'm tired from all this resting, I wont be able to do epic moves till I start bashing on stuff"
New 2.0 System: "RAWR!!!!"
As someone who plays PLD mostly. I'll gladly start a fight with Def Down.
Now maybe we can convince them to reset all cooldowns between fights /jk
Though the article leaves alot to interpretation, I like the idea of being able to go in spam my hate combo off the bat so the other DD's and BLM's can start doing their thing right away. I wonder if the TP regain would be a passive heal like HP or MP though, which might allow for get in > bitch smack > get out strategies, or if it's just once mobs dead TP refills.
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Linked a video a few posts higher, for the 20 seconds or so the DRG doesn't have full TP it never regenerates except for when he uses jump. Based on that, it's going to be exactly the same as we have now.Well having full TP at the start would mean that a mob would die 15 or so seconds faster from not having to build tp at the start, so technically it would be "faster" based combat. But as long as they leave the auto-attacks alone I don't see it drastically affecting gameplay, which is kind of what I'm hoping for (Dear God I don't want to have to button mash to auto-attack, PLD's already button mashy enough.).
Though the article leaves alot to interpretation, I like the idea of being able to go in spam my hate combo off the bat so the other DD's and BLM's can start doing their thing right away. I wonder if the TP regain would be a passive heal like HP or MP though, which might allow for get in > bitch smack > get out strategies, or if it's just once mobs dead TP refills.
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