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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    http://www.youtube.com/watch?v=YFl9T...ayer_embedded#!

    Watch the battle that starts around 2:15.

    TP goes down as he uses weaponskills
    TP does not regenerate over time, for the 20 or so seconds that he does not have full TP.
    TP does regenerate when he uses Jump. That is the only time during that fight that it goes back up.

    It's a short battle but it appears that things are pretty much exactly the same as they are now, except you start with full TP.
    (0)

  2. #2
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Judge_Xero View Post
    Starting with full TP doesn't seem like much of an "exteme". Mages start with full MP.

    It kind of makes more sense this way.

    Current System: "Man I'm tired from all this resting, I wont be able to do epic moves till I start bashing on stuff"

    New 2.0 System: "RAWR!!!!"

    As someone who plays PLD mostly. I'll gladly start a fight with Def Down.

    Now maybe we can convince them to reset all cooldowns between fights /jk
    Well having full TP at the start would mean that a mob would die 15 or so seconds faster from not having to build tp at the start, so technically it would be "faster" based combat. But as long as they leave the auto-attacks alone I don't see it drastically affecting gameplay, which is kind of what I'm hoping for (Dear God I don't want to have to button mash to auto-attack, PLD's already button mashy enough.).

    Though the article leaves alot to interpretation, I like the idea of being able to go in spam my hate combo off the bat so the other DD's and BLM's can start doing their thing right away. I wonder if the TP regain would be a passive heal like HP or MP though, which might allow for get in > bitch smack > get out strategies, or if it's just once mobs dead TP refills.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by SwordCoheir View Post
    Well having full TP at the start would mean that a mob would die 15 or so seconds faster from not having to build tp at the start, so technically it would be "faster" based combat. But as long as they leave the auto-attacks alone I don't see it drastically affecting gameplay, which is kind of what I'm hoping for (Dear God I don't want to have to button mash to auto-attack, PLD's already button mashy enough.).

    Though the article leaves alot to interpretation, I like the idea of being able to go in spam my hate combo off the bat so the other DD's and BLM's can start doing their thing right away. I wonder if the TP regain would be a passive heal like HP or MP though, which might allow for get in > bitch smack > get out strategies, or if it's just once mobs dead TP refills.
    Linked a video a few posts higher, for the 20 seconds or so the DRG doesn't have full TP it never regenerates except for when he uses jump. Based on that, it's going to be exactly the same as we have now.
    (0)

  4. #4
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    From the details I have so far, I like it. Obviously things are going to get adjusted from how they currently are. After all, new TP max is 1000, and I have quite a few skills that cost 1500, 2000 or 3000 tp.

    From my PLD's perpective, it sure would be nice to open up with my "big three" combo when I'm out and about.
    (2)
    Proud owner of a Goobbue Mount

  5. #5
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mishakai View Post
    From the details I have so far, I like it. Obviously things are going to get adjusted from how they currently are. After all, new TP max is 1000, and I have quite a few skills that cost 1500, 2000 or 3000 tp.

    From my PLD's perpective, it sure would be nice to open up with my "big three" combo when I'm out and about.
    1000 is the max regen out of combat. in battle it will stell be 3000 i suppose O.o
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,987
    Quote Originally Posted by Mishakai View Post
    From the details I have so far, I like it. Obviously things are going to get adjusted from how they currently are. After all, new TP max is 1000, and I have quite a few skills that cost 1500, 2000 or 3000 tp.

    From my PLD's perpective, it sure would be nice to open up with my "big three" combo when I'm out and about.
    Off course everything will be adjusted. There is really no point in discussing about small details so early. Remember when we had luck stat and timming gauge on the first alpha? Look what happened after... All of that got scrapped.

    So many other things got adjusted as well between alpha and beta.
    (0)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  7. #7
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mishakai View Post
    From the details I have so far, I like it. Obviously things are going to get adjusted from how they currently are. After all, new TP max is 1000, and I have quite a few skills that cost 1500, 2000 or 3000 tp.

    From my PLD's perpective, it sure would be nice to open up with my "big three" combo when I'm out and about.
    I like that too, which would render some skills unusable unless they were to be used in a combo.
    (0)

  8. #8
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Doesn't look like it. The Menus show 1000/1000 everywhere. Also they said that you start the battle with "full tp bar", not "with 1000 tp".
    (1)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    How i see it in the better video ( http://www.youtube.com/watch?v=Mos6_mQcR78 )
    TP regen during battle: 30 TP each ~4 seconds
    TP regen outside of battle: 100 TP each ~4 seconds
    (0)

  10. #10
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Felis View Post
    How i see it in the better video ( http://www.youtube.com/watch?v=Mos6_mQcR78 )
    TP regen during battle: 30 TP each ~4 seconds
    TP regen outside of battle: 100 TP each ~4 seconds
    Damn, yeah I didn't see that in the other video probably because of the quality. I'm fine with it either way, just sucks it doesn't seem we'll have any control over our TP regen outside of maybe a few stats like Store TP.
    (0)

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