after look closely, TP regenaration is similar with MP regen that we have now(regen very slowly on battle, fast after battle),,,it seems passive/active stance still there(manual / automatic?)
Does auto attack still build TP? anyone notice it?
after look closely, TP regenaration is similar with MP regen that we have now(regen very slowly on battle, fast after battle),,,it seems passive/active stance still there(manual / automatic?)
Does auto attack still build TP? anyone notice it?
Aion Zwei - Masamune


Watching the better quality video a couple of times, just for the tp bar, I saw where the WS' he used decreased total tp value, but the hits he was making didnt increase any tp gain (now that may be done purposefully in code for now and not whats going to be true for release) or.. it means TP and MP really will be the same and as long as you're in active mode TP wont regen.
Except for the BRD tp regen song and I suppose they could introduce food and items that give some sort of refresh to TP in active mode.
It had been said before they were going to redo class/job skill sets with 2.0 release, so perhaps one of the things they intend to adjust is the TP abilities from DRG. DRG is supposed to be a Critical WS type of job, right? The ability to pump out WS was just a perk, but with the new design, they could abolish Invigoriate as an exclusive drg/lnc ability and give something similiar to all classes for tp regen during active combat.
Last edited by Akujin; 08-17-2012 at 11:16 AM.



Go the whole 9 yards: Reintroduce Scholar and Adloquium. More sources for TP gain is better since they want to introduce 24 man content -- that gives us not only more DoM but another support rather than purely Barcher.Watching the better quality video a couple of times, just for the tp bar, I saw where the WS' he used decreased total tp value, but the hits he was making didnt increase any tp gain (now that may be done purposefully in code for now and not whats going to be true for release) or.. it means TP and MP really will be the same and as long as you're in active mode TP wont regen.
Except for the BRD tp regen song and I suppose they could introduce food and items that give some sort of refresh to TP in active mode.


Absolutly, they said we needed more support magic style classes, rather than offensive or defensive, right? Arcanist can be the new mage class, given the RDM like abilities of Haste, Slow, Brave, Faith and something that regens TP as well.
So basically we got the stamina bar back and it's renamed to TP bar... lol. Finally.http://www.mmorpg.com/gamelist.cfm/g...ew.html/page/1
"The current battle system that we have right now is based on TP and the TP fills as you fight.
The biggest thing that is going to be different here is that the TP guage will be full when you start combat so you can use skills and weapons right off the bat.
And so, in addition to that, the combo system will change and the battles will be more action-oriented because you'll be able to use all of these things from the beginning."
"Because of that, the battle tempo, the speed with which you fight things, and the speed from one battle to the next will be significantly increased."
YESThis is what i was waiting for!... Much Faster BS, but still not action. I love the idea of having full tp from the starting of the battle (so the video wasn't in "god mode")
Faster BS + Limit break = :Q___



Maybe you missed the part where class/job actions are going to differ in 2.0 from the current version.


I don't understand why you guys say that we will have back the stamina bar...
From what i understand, you will simply have base TP at 1000 instead of 0. This before starting a fight.
Once you engage a fight, it should be similiar to what we have now. No TP "regen" in combat.
Ex. starting a fight: 1000 tp > system to build tp IN COMBAT (same what we have now) > the combat finish, and tp will regen to 1000, just like HP or MP , that will raise in passive mode.
I really don't see why ppl recall it STAMINA, i see just a "plus" of what we have now.![]()


Because they're neglecting the fact that Stamina was used for all actions, both basic and special and with AA in place, stamina was done away with and still is. Plus, one of the main people calling out the stamina/tp thing is Rokien and well, you know..I don't understand why you guys say that we will have back the stamina bar...
From what i understand, you will simply have base TP at 1000 instead of 0. This before starting a fight.
Once you engage a fight, it should be similiar to what we have now. No TP "regen" in combat.
Ex. starting a fight: 1000 tp > system to build tp IN COMBAT (same what we have now) > the combat finish, and tp will regen to 1000, just like HP or MP , that will raise in passive mode.
I really don't see why ppl recall it STAMINA, i see just a "plus" of what we have now.
And I also like the idea of where it's going, the only question however is will TP regen be stopped when engaged to an enemy completely, or only when you have direct aggro against the mob. Because if the TP does regen only in passive mode and it can regen as long as you arent the main source of hate coming from the party, I forsee, well basically all melee 'disengaging' the enemy they're fighting constantly in big battles, restore TP, resuming unleashing a storm of skills, put weapon away and regen.. rinse and repeat. Essentially, becoming the same thing as mages are now (I r one). So hopefully TP will regen either by hitting the mob during combat, albiet at a slower rate than it is now, or they'll give alternative methods to restoring spent TP in active mode. Otherwise battles that take more than a few WS to finish something off are going to look silly.
Last edited by Akujin; 08-17-2012 at 05:29 PM.
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