Quote Originally Posted by Azurymber View Post
A lot of friends who are casuals came back to complete the storyline. After dealing with spending 10-30min just trying to enter a fight and wiping 10+ times to AOEs most have just left again. A couple have basically said they don't even want to try 2.0 because it will just be the same problems with a new world.

While I do think that this is an awesome fight, for the population FFXIV has (60% only return at patches for a week, 20% full time casual 10% semi-hardcore and 10% hardcore, this fight seems pretty imbalanced.

In 2.0 I would understand fights being designed for hardcores or semi-hardcores. But for the ending of FFXIV which is supposed to let people finish up a story so they can transition to 2.0, this fight seems like its too much of a hassle.

That combined with "unable to proceed due to server congestion" is probably driving a lot of people away.

It also doesn't help that you get the same server lag as with ifrit, which is different for every individual. For example, the first few times i did the fight i got slammed with the beam attack even though i was behind the guy on my screen. I had to watch the minimap and move before he even appeared to avoid it.

Honestly I think that SE should just easy-mode the fight (cut difficulty by 50%?) so that people returning for a few days can finish up the storyline (even if they suck or only have af). If not, it will just make people more weary about 2.0.
so people that have been gone for a while (rusty) come back wipe 10 times and say to hard?