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  1. #131
    Player
    Yucie's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    328
    Character
    Yucie Phoenix
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DarthTaru View Post
    Talking badly of CoP is blasphemy!
    Epic monumental fail of which no words can describe.

    This is why I put my faith in Japanese game developers and Square Enix.
    Not interested in companies that cater to and promote an idiocracy of gamers.
    I'm not going to argue that CoP wasn't good, because it was - but difficulty isn't the reason for that. The story, however, is.

    CoP was difficult, alright for some players but a little too tough for the rest. I played FFXI for many years, and I still do, on and off, enjoying the game at my own pace since everything requiring large groups (aside from Voidwatch) is pretty much down the drain.
    I was there to beat CoP before the nerf of major fights, no loss of exp upon death in the battlefields, and the almighty level-cap raise, and I didn't have good gear. I also wasn't the most intelligent, or the most-skilled player. It was quite daunting at first, but as you progress things didn't get much more difficult.
    - Beat all promys in record time on dry runs, without anima.
    - Beat Airship fight on dry run.
    - Tenzen was a joke with half-decent DD who had their 2hrs.
    - The wyrm in riverne is a massive joke with a manaburn.

    The only two pain-in-the-butts I remember were the Minotaur in Phomuina and Promathia, with the former only tough getting a group for and Promathia only took two tries. On Promathia, our first was dry and we almost beat him, so the next run we used the same tactics and our potions and consumables. He quickly became a joke thereafter.

    You praise CoP like a fool blinded by righteous zeal. The difficulty didn't make it FFXI's gem, but it was the story you got to experience and take part in after surviving such dire straits.
    I think that story content, with no actual reward other than the lore, cutscenes, and your character's involvement shouldn't be content that only hardcores experience. I feel the same about CoP, even after all these years. Thankfully it's almost entirely soloable now, up to the Tenzen fight.

    Just because you're apparently 'hardcore' and a badass little midget doesn't mean the others, in spite of skill or gear or other circumstances, shouldn't be able to enjoy story-based content. It's something that everyone should be able to participate in.

    And your blind praising of CoP as the best thing FFXI had to offer, simply because of it's ridiculous learning curve, is laughable.
    (2)

  2. #132
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I bet your friends would also think that South Bloodshore is a hard gate to get to.
    (2)

  3. #133
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Masamune1004 View Post
    I bet your friends would also think that South Bloodshore is a hard gate to get to.
    "I have to collect gates? Why aren't they just unlocked after character creation!? D:"
    (1)

  4. #134
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    I was so disappointed when my group cleared phase 1 with no deaths. We thought that was it.

    Phase 2 was exhilarating. This fight is the proper kind of challenging.
    (1)

  5. #135
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Sephrick View Post
    I was so disappointed when my group cleared phase 1 with no deaths. We thought that was it.

    Phase 2 was exhilarating. This fight is the proper kind of challenging.

    and its not even hard mode yet that comes out for 1.23a
    (3)

  6. #136
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Which is good, considering the normal version tactic has already been ironed out so quickly. I bet there will be much, much more debris in the hard version.
    (0)

  7. #137
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Easy storyline to me makes the entire thing uninteresting and not worth doing. I loved CoP because it was fun and offered a challenge. These fights shouldn't be dumbed down. In 2.0 I at least hope they offer a setting that allows me to always do hard fights from the get go because I feel like I waste my time sleeping through the easy ones.
    (1)

  8. #138
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Yucie View Post
    I'm not going to argue that CoP wasn't good, because it was - but difficulty isn't the reason for that. The story, however, is.

    CoP was difficult, alright for some players but a little too tough for the rest. I played FFXI for many years, and I still do, on and off, enjoying the game at my own pace since everything requiring large groups (aside from Voidwatch) is pretty much down the drain.
    I was there to beat CoP before the nerf of major fights, no loss of exp upon death in the battlefields, and the almighty level-cap raise, and I didn't have good gear. I also wasn't the most intelligent, or the most-skilled player. It was quite daunting at first, but as you progress things didn't get much more difficult.
    - Beat all promys in record time on dry runs, without anima.
    - Beat Airship fight on dry run.
    - Tenzen was a joke with half-decent DD who had their 2hrs.
    - The wyrm in riverne is a massive joke with a manaburn.

    The only two pain-in-the-butts I remember were the Minotaur in Phomuina and Promathia, with the former only tough getting a group for and Promathia only took two tries. On Promathia, our first was dry and we almost beat him, so the next run we used the same tactics and our potions and consumables. He quickly became a joke thereafter.

    You praise CoP like a fool blinded by righteous zeal. The difficulty didn't make it FFXI's gem, but it was the story you got to experience and take part in after surviving such dire straits.
    I think that story content, with no actual reward other than the lore, cutscenes, and your character's involvement shouldn't be content that only hardcores experience. I feel the same about CoP, even after all these years. Thankfully it's almost entirely soloable now, up to the Tenzen fight.

    Just because you're apparently 'hardcore' and a badass little midget doesn't mean the others, in spite of skill or gear or other circumstances, shouldn't be able to enjoy story-based content. It's something that everyone should be able to participate in.

    And your blind praising of CoP as the best thing FFXI had to offer, simply because of it's ridiculous learning curve, is laughable.
    I thought the Professor fight was the worst because I had to farm subligars with JP's for five hours in exchange for a 5 minute fight lol. Anyway, your reaction to my praise to CoP is puzzling. You do realize CoP gave XI more than just storyline fights, yes? New zones, new cities, Tiamat, Vrtra, Jormy, etc, Limbus.

    Sorry, but that's not "blind praise." It was an awesome expansion and nothing stopped anyone from "experiencing the content" but themselves.

    Do you think I don't remember why people didn't have sea access or a Tamas ring? It's because they didn't try. I remember who on my friends list and who on in my social linkshell didn't have sea access. They were people who went up to fight Mammets once, wiped, and never went back.

    If people choose to stand in town all day and engage in /s and /sh BS instead of actually do stuff, that isn't a negative reflection on content. What one man can do another can do. People chose to complete the CoP storyline and others chose not to.

    So yes, speaking ill of CoP is blasphemy.

    Quote Originally Posted by Yucie View Post
    Just because you're apparently 'hardcore' and a badass little midget
    <3

    Quote Originally Posted by Yucie View Post
    ...doesn't mean the others, in spite of skill or gear or other circumstances, shouldn't be able to enjoy story-based content. It's something that everyone should be able to participate in.
    So sick of hearing this "argument." You make it sound like SE held a lottery and only a fraction of the player base could participate and the quests and storylines and fights and HNMs were unavailable to certain players.

    I was playing in XI.
    Others were playing XI.
    We had equal access to everything.

    The only real fault with CoP was how vague the quest locations were and how they sometimes requires people to go online to see where to go next.
    (3)

  9. #139
    Player
    Veltaine's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    250
    Character
    Tolbari Zheix
    World
    Zalera
    Main Class
    Leatherworker Lv 65
    story based content in an MMO shouldnt require work is what this is starting to sound like. after months and months of content being too easy and cleared just as fast, now people are complaining its too fast. ah god. is there a way to take this off my hot topics thread? this is awful reading
    (0)

    Gennario Veltaine: Propieter of G&J's Pleather Pleasures

  10. #140
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    I never argued story based content should not require work. I'm arguing for this game WHICH WILL NOT EXIST IN A FEW MONTHS, the story content should be easy to give -all current players- a chance at experiencing it.

    Fights of this difficulty should be saved for 2.0.

    My main concern for casuals is that this fight requires a lot of practice, and if every time you get a party for the fight you have new ppl, you need to spend 1-2 hours practicing it before they figure out where to stand and what to do, very few ppl will complete it

    So it makes it really hard for anyone without a serious ls to complete.
    (3)
    Last edited by Azurymber; 07-27-2012 at 06:24 AM.
    Mew!

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