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  1. #1
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Another aspect that I somehow lament, is the automatic granting of skills and spells, just on reaching some level. Somehow, the whole thing felt more organic when you had to quest, and toil, for your new abilities, once you reached the level.

    Still, one more interesting addition to character growth would be to re-design something along the lines of FFXI Skill Levels, only this time not linked to spamming of actions, but rather to in-combat, in-party (ideally in-skillchain) use of the corresponding actions. That would certainly add some incentive to partying.

    R
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rutelor View Post
    Still, one more interesting addition to character growth would be to re-design something along the lines of FFXI Skill Levels, only this time not linked to spamming of actions, but rather to in-combat, in-party (ideally in-skillchain) use of the corresponding actions. That would certainly add some incentive to partying.
    It will add fun, sure, but the "incentive" by any other view already exist. There's no xp-splitting here. Do leves alone or do them with 6 other people -- same xp, at near player-multiple the speed. With rested xp, I've done 40-42 in around 18 minutes. Just have 8 leves for the area, and the highest difficulty you can get xp out of.

    I guess I'm speaking a bit satirically though. I agree that fun should be the prime incentive in such choices - not there being something brokenly easy way to gain xp or the like. I just wish it was more often that people would look for their incentives in how actually enjoyable the process is.

    <--I usually prefer to level solo. I'll often enjoy leveling with friends, but the hecticness and lack of ingenuity in party-play (especially given how well my current main, a Pugilist, can solo) burns me out quickly. When things die so fast, I feel like I'm fighting just to be useful, even if we're fighting enemies 4 to 6 levels above our own.
    (0)