Quote Originally Posted by Duelle View Post
This is a false proposition. Most quests in WoW and CoH are pretty much one-shot. The repeatables fall under the "daily" category, and are there to give you stuff to do once you reach the level cap and to give you a source of income. Especially in WoW, as any exp reward is instantly turned to money if you complete the quest while at the level cap.
Most quests in WoW are the same crap over and over again, thus repeatables just disguised as something else. Same is true of CoH, even worse really.

Quote Originally Posted by Yucie View Post
Your logic is silly and twisted. "lol get rid of something normal so we can add something dumb"
My logic is firstly this: get rid of the dumbest crap in the world (repeatable quests). Secondly, just because you think something's dumb, doesn't make it dumb. The fact is, repeatable quests as far as I'm concerned is a lazy design. It's better to have no quest-based leveling than the same group of quests over and over.

While I know that's sarcastic, I can hardly take you seriously. Normal questing isn't simply a hump that prevents the progression any normal player would desire - in fact, it GIVES you experience and it helps you level.
There's not a single quest-based leveling game out there I felt the quests weren't hindering me. Games like CoH are especially the case.

Limit breaks aren't beneficial nor are they necessary. What other modern-day MMO besides XI has 'limit breaks' that serve as roadblocks to your progression? I can't think of anything off the top of my head.
Limit breaks are only non-beneficial by opinion, and nothing is necessary in a video game.

While some people thought XI's cap-based quests were good, as did I back in the day (when I was a child, with no real understanding of things) I no longer see them as legitimate.
That doesn't make them any less legitimate now, only makes it your opinion they're not legitimate.

[quote]Why should anyone have to stop to farm parchments, bomb pieces, or other items with such abysmal droprates that it could take many hours of farming per day, for multiple days before you get what you need? Not only that, but who wants to see their party disband before everyone got their required drops? (That happened to me plenty back in the day).
Why should any lowbie have to stop and spend hours and hours shouting for help from the other high-levels, rather than just keep leveling like he wants to?[quote]

Oh please, the droprates were never that horrendous to begin with.

Why should anyone have to spend a ton of gil, likely going broke (yes, again, back in the day) to prepare for some incredibly unbalanced fight where you'll either win in 5 seconds or lose in 5 seconds? Maat had no balance. If you were a mage job, he trounced you. If you were a DD job, you destroyed him.
Now you're just being an idiot thinking that's all there'd be.

If these are the cap-based quests that you're advocating for, then I'll have to decline with a huge {Thanks for the offer, but I'll have to pass.}
Well jeese, I said "Maat or no Maat." Are you stupid? SE could do it plenty of other ways, though there's no reason why there shouldn't be a solo-fight to unlock the final cap.

Cap-based quests are not only something of a decade-old ideology, but they're not necessary to the success of any modern MMO.
Nothing's necessary.