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  1. #141
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
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    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Cid is an Icon.

    Moogles is an Icon, are are the summons.

    Biggs and Wedge are even Icons.

    Maat is not. Maat is a memorable character. Like Cloud, and Shantotto, and Sephiroth, and Squall, and Terra. Leave the memorable characters in the memorable characters category please, or else we'll justify some really baaaad ideas.
    (4)

  2. #142
    Player
    indira's Avatar
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    Mar 2011
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    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Well i would rather have unique challenging solo battle for every class/job than be forced to fight same old guy on every class like it was in XI. Maat is not the best SE can come up with guys, don't force the devs to repeat the same shit over and over - give them freedom to come up with better ideas instead!
    well damn near every game SE/square has made has been pertty much the same, 99% of there games are even called finalfantasy and were up to FFXIV and theres a missing third FFXIII. why break tradition?
    the only thing that changes is the story. so far its all they can come up with.
    (0)

  3. #143
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    Mar 2011
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    I'm hoping against Maat, which is odd, I usually when FF bring character/aspects from past games, Cid, Chocobos, moogles, but Maat.....there's so many other characters they could bring back.

    I'd hope that limit breaks in this game are just handle through intricate class stories, and keep with the job stories being for abilities/gear. Hopefully someone difficult, but possible to solo, though with the ability to bring a friend or two. This game needs more duo/trio content.
    (0)

  4. #144
    Player
    Rannie's Avatar
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    Mar 2011
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    Ul'dah
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    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by indira View Post
    well damn near every game SE/square has made has been pertty much the same, 99% of there games are even called finalfantasy and were up to FFXIV and theres a missing third FFXIII. why break tradition?
    the only thing that changes is the story. so far its all they can come up with.

    There is no tradition to Maat nor is there a tradition when in comparison to all the other final fantasy games out there. The only one that every had a limit cap quests was final fastansy 11 which was their first mmorpg so they tried something different from the other games (which with most of them was you just had to grind enough to get to level 99 and then you hit max level) it was a concept that some people enjoyed while others didn't. The other changes is the story is what setting the final fantasies where in not the major plot out line. Each final fantasy carries the same story something evil breaks free or starts rising to power a group of heroes form to destroy said evil. It's the same concept in 11 as well you're fighting as a group even if it consists as an alliance to destroy what evil that threatens that world. The only difference with 11 is it's a group of different human players doing it together than a party controlled by ones self. And the reason why they call the games Final Fantasy was because it was a division of Square Soft's last ditch effort to make a game that could sell to the mass markets to keep them in the business and that original one succeeded so they continued with the title but making each background story different but the theme the same.
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  5. #145
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    Quote Originally Posted by Hyrist View Post
    Cid is an Icon.

    Moogles is an Icon, are are the summons.

    Biggs and Wedge are even Icons.

    Maat is not. Maat is a memorable character. Like Cloud, and Shantotto, and Sephiroth, and Squall, and Terra. Leave the memorable characters in the memorable characters category please, or else we'll justify some really baaaad ideas.
    Well, you could say the same thing with the crystal tower, golden saucer, and whatever else they wanna add~ Shouldn't those stay in their own games? Those are not icons those memorable areas.
    (0)

  6. #146
    Player
    Rannie's Avatar
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    Ul'dah
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    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rokien View Post
    Well, you could say the same thing with the crystal tower, golden saucer, and whatever else they wanna add~ Shouldn't those stay in their own games? Those are not icons those memorable areas.

    They are memoriable areas Rokien, the question is are they going to be exactly as they were in the previous games. The goldsaucer will it be surrounded by an uncrossable desert only accesable through a shit what the word ... cable car system to get to it or even a certain car we have to drive. Are they going to change it and make it like a gold saucer only in name. Also with the crystal tower are they going to make it where (I've played the ds version of III) where there's a wall surrounding the area that you have to pass through to get to it.

    The gold saucer has memoriable areas in our mind like the crystal tower does, they are not makiing them in the same way. We can't even say for 100% that that is what they will be called. Atleast I won't call those areas that until they are actually implemented and it says those are the names for it in the game. But It still can't be compared to mogs, chocobos, cid, biggs and wedge which are true icons that have standed the test of time and have beeen through multiple games and not just one.
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  7. #147
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    Quote Originally Posted by Rannie View Post
    They are memoriable areas Rokien, the question is are they going to be exactly as they were in the previous games. The goldsaucer will it be surrounded by an uncrossable desert only accesable through a shit what the word ... cable car system to get to it or even a certain car we have to drive. Are they going to change it and make it like a gold saucer only in name. Also with the crystal tower are they going to make it where (I've played the ds version of III) where there's a wall surrounding the area that you have to pass through to get to it.

    The gold saucer has memoriable areas in our mind like the crystal tower does, they are not makiing them in the same way. We can't even say for 100% that that is what they will be called. Atleast I won't call those areas that until they are actually implemented and it says those are the names for it in the game. But It still can't be compared to mogs, chocobos, cid, biggs and wedge which are true icons that have standed the test of time and have beeen through multiple games and not just one.

    They don't have to make maat the same way, just like they are not going to make the goldensaucer or crystal tower.
    (0)

  8. #148
    Player
    Rannie's Avatar
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    Ul'dah
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    Rannie Lfey
    World
    Faerie
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    Red Mage Lv 100
    Quote Originally Posted by Rokien View Post
    They don't have to make maat the same way, just like they are not going to make the goldensaucer or crystal tower.
    no they don't nor do they have to name him the same but it should be across the board not just for certain classes/jobs or even as a fight for that matter as i have been saying. ^_^
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  9. #149
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    Quote Originally Posted by Duelle View Post
    This is a false proposition. Most quests in WoW and CoH are pretty much one-shot. The repeatables fall under the "daily" category, and are there to give you stuff to do once you reach the level cap and to give you a source of income. Especially in WoW, as any exp reward is instantly turned to money if you complete the quest while at the level cap.
    Most quests in WoW are the same crap over and over again, thus repeatables just disguised as something else. Same is true of CoH, even worse really.

    Quote Originally Posted by Yucie View Post
    Your logic is silly and twisted. "lol get rid of something normal so we can add something dumb"
    My logic is firstly this: get rid of the dumbest crap in the world (repeatable quests). Secondly, just because you think something's dumb, doesn't make it dumb. The fact is, repeatable quests as far as I'm concerned is a lazy design. It's better to have no quest-based leveling than the same group of quests over and over.

    While I know that's sarcastic, I can hardly take you seriously. Normal questing isn't simply a hump that prevents the progression any normal player would desire - in fact, it GIVES you experience and it helps you level.
    There's not a single quest-based leveling game out there I felt the quests weren't hindering me. Games like CoH are especially the case.

    Limit breaks aren't beneficial nor are they necessary. What other modern-day MMO besides XI has 'limit breaks' that serve as roadblocks to your progression? I can't think of anything off the top of my head.
    Limit breaks are only non-beneficial by opinion, and nothing is necessary in a video game.

    While some people thought XI's cap-based quests were good, as did I back in the day (when I was a child, with no real understanding of things) I no longer see them as legitimate.
    That doesn't make them any less legitimate now, only makes it your opinion they're not legitimate.

    [quote]Why should anyone have to stop to farm parchments, bomb pieces, or other items with such abysmal droprates that it could take many hours of farming per day, for multiple days before you get what you need? Not only that, but who wants to see their party disband before everyone got their required drops? (That happened to me plenty back in the day).
    Why should any lowbie have to stop and spend hours and hours shouting for help from the other high-levels, rather than just keep leveling like he wants to?[quote]

    Oh please, the droprates were never that horrendous to begin with.

    Why should anyone have to spend a ton of gil, likely going broke (yes, again, back in the day) to prepare for some incredibly unbalanced fight where you'll either win in 5 seconds or lose in 5 seconds? Maat had no balance. If you were a mage job, he trounced you. If you were a DD job, you destroyed him.
    Now you're just being an idiot thinking that's all there'd be.

    If these are the cap-based quests that you're advocating for, then I'll have to decline with a huge {Thanks for the offer, but I'll have to pass.}
    Well jeese, I said "Maat or no Maat." Are you stupid? SE could do it plenty of other ways, though there's no reason why there shouldn't be a solo-fight to unlock the final cap.

    Cap-based quests are not only something of a decade-old ideology, but they're not necessary to the success of any modern MMO.
    Nothing's necessary.
    (0)

  10. #150
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    Limsa Lominsa
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    Quote Originally Posted by Ingolf View Post
    If the XIV team followed your mindset then they wouldn't draw any inspiration from other games and 2.0 would be non-existent.

    Maybe you want your MMO to be a unique snowflake among MMOs, but I just want XIV to be good.

    That means that they should pull some of the better ideas from XI, WOW and other MMOs that have succeeded. If they don't, we'll get another mess like we did at the launch of XIV.
    Are you just magically pulling crap out of your ass and trying to make it into words? I never said or intended with any mind set to not pull ideas from other games. But there needs to be a limit to what they pull and not just take everything and then FFXIV has no identity for itself. It has to be able to distinguish itself from other big MMOs. Though I am honestly not afraid of it not being distinguishable because it already is in some manners. Though they need not over milk the outside resources is all I am saying.
    (0)
    Last edited by Dargoth_Draconia; 07-19-2012 at 02:16 PM.

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