Quote Originally Posted by Dragon View Post
So cap-based quests are only legitimate if they can be solo? Odd, that. I don't think you have a clue what you're saying, which is basically whatever you disagree with must hereby be illegitimate.

I tell you what: get rid of repeatable quests in quest-based leveling (as what's in SWTOR, WoW, Aion, CoX, CO, STO, etc. - well something that's in nearly every modern-day MMO with quest-based leveling), then I'll be up for solo-friendly limit break quests.
Your logic is silly and twisted. "lol get rid of something normal so we can add something dumb"

While I know that's sarcastic, I can hardly take you seriously. Normal questing isn't simply a hump that prevents the progression any normal player would desire - in fact, it GIVES you experience and it helps you level.

Limit breaks aren't beneficial nor are they necessary. What other modern-day MMO besides XI has 'limit breaks' that serve as roadblocks to your progression? I can't think of anything off the top of my head.

While some people thought XI's cap-based quests were good, as did I back in the day (when I was a child, with no real understanding of things) I no longer see them as legitimate.
Why should anyone have to stop to farm parchments, bomb pieces, or other items with such abysmal droprates that it could take many hours of farming per day, for multiple days before you get what you need? Not only that, but who wants to see their party disband before everyone got their required drops? (That happened to me plenty back in the day).
Why should any lowbie have to stop and spend hours and hours shouting for help from the other high-levels, rather than just keep leveling like he wants to?
Why should anyone have to spend a ton of gil, likely going broke (yes, again, back in the day) to prepare for some incredibly unbalanced fight where you'll either win in 5 seconds or lose in 5 seconds? Maat had no balance. If you were a mage job, he trounced you. If you were a DD job, you destroyed him.

If these are the cap-based quests that you're advocating for, then I'll have to decline with a huge {Thanks for the offer, but I'll have to pass.}

Cap-based quests are not only something of a decade-old ideology, but they're not necessary to the success of any modern MMO.