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Thread: Skill-up's

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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    59
    Sod it, compromise.

    Bring back skill ups, make them non-essential, and just put a really nice couple of ws towards the cap for the people that want to obtain them.

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AndySolace View Post
    Sod it, compromise.

    Bring back skill ups, make them non-essential, and just put a really nice couple of ws towards the cap for the people that want to obtain them.
    What do you mean by "nice" weapon skills, do you mean ones that do "nice" damage or ones that have "nice" special effects.

    If its nice damage then they will be required for end game and everyone will have to get them.

    I'm cool with nice special effects though.
    (0)

  3. #3
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    i havent read through all 12 pages of this thread. maybe skill ups could be added through a merit/trial system that reflects soloely on increasing auto attack dmg or weapons skill dmg, etc. but having them added during the normal leveling process will just casue the same issue in XI which is you partied and level up but are gimped since you were lvl synced and didnt skill up. im thinking SE would want to avoid that same mistake especially since 2.0 is a hit or miss thing.
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