Sod it, compromise.
Bring back skill ups, make them non-essential, and just put a really nice couple of ws towards the cap for the people that want to obtain them.
Sod it, compromise.
Bring back skill ups, make them non-essential, and just put a really nice couple of ws towards the cap for the people that want to obtain them.



What do you mean by "nice" weapon skills, do you mean ones that do "nice" damage or ones that have "nice" special effects.
If its nice damage then they will be required for end game and everyone will have to get them.
I'm cool with nice special effects though.


i havent read through all 12 pages of this thread. maybe skill ups could be added through a merit/trial system that reflects soloely on increasing auto attack dmg or weapons skill dmg, etc. but having them added during the normal leveling process will just casue the same issue in XI which is you partied and level up but are gimped since you were lvl synced and didnt skill up. im thinking SE would want to avoid that same mistake especially since 2.0 is a hit or miss thing.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


