Results 1 to 10 of 177

Thread: Skill-up's

Hybrid View

  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    First, power-levelling is not what makes players bad. You can level up "legally" with guildleves and quests and still be perfectly incompetent when it comes to endgame. At least, power-leveling helps you build another job when your first one is useless *cough*PLD*cough*.

    Second, this game had the concept of skills, and it was abolished. I think that was a bad move, but the majority of players was against it. By the way, when physical level was abolished, we didn't receive any "compensation", so i'm pretty sure that if skill-up was implemented, we'd all be stuck at 0 skills. Surely "losing all your possibilities of fighting strong mobs" is what people call "rewarding'

    Finnaly, skill-up in FFXI was terrible, because it was completely random. I HATE luck-based content. Be it in FF XI, FF XIV, or any other game. I don't like fighting Ifrit over and over for a chance to drop something. One win ? Ok, quest accomplished, next quest.
    So if they input random skill-ups, it will only be an excruciating pain to level all of our skills. If you want to emulate skill up, roll a 20-sided-dice each time you want to use a WS. If you score 10 or less, don't use the WS and count it as a "miss". I'm sure you'll be thrilled by the "rewarding" part of rolling a dice...

    FFXIV is not "FFXI HD" and i really hope it will never be.
    (2)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Reynhart View Post
    Finnaly, skill-up in FFXI was terrible, because it was completely random.
    What part of it was completly random? You had a set % depending on what you were doing to get a skillup, but it must be totally random if they didn't give you the %'s on demand right?

    The stronger the monster you fought the better chances you had at skillup, you would hit a plateu at a specific level of monster and need to move up to continue gaining skill. Generally if you were fighting level apropriate monster you had no issues hitting cap before your level.

    I'm not saying we need to add skill levels into the game, but don't spread misinformation please.

    As for your "20 sided dice" comment, accuracy is a thinly vield dice every single time you swing it rolls and decides wether you hit or miss.
    (1)

  3. #3
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Reynhart View Post
    First, power-levelling is not what makes players bad. You can level up "legally" with guildleves and quests and still be perfectly incompetent when it comes to endgame.
    FFXIV is not "FFXI HD" and i really hope it will never be.
    ^ The truth.

    As for the last sentence of that statement- yes, yes, a thousand times yes! I really want them to forge a unique identity for FFXIV and for me, it's not there yet. There is just too much of it that still reminds me of FFXI but that is mostly because they haven't yet introduced the details that will, hopefully, sever FFXIV's ties to FFXI.

    The promise of focus on making the races individual is a good start. While it may seem like a step backwards it is in fact a step forward. Establishing a solid story for each race will help players stop equating this game with FFXI, even if the characters look similar.

    Another distinction I hope they add to FFXIV at some point is new races- which was addressed in a producer letter. ^^
    (1)