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Thread: Skill-up's

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  1. #1
    Player
    Churchill's Avatar
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    Chad Thunderkoch
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    Problem is, people's favorite features of FFXI are why no one plays FFXI.

    The shit that was okay back then was because we were kids, and had time to play inordinate amounts of time.

    The shit that was okay back then was because we didn't know any better; FFXI was almost a direct import of Everquest and the grind and RNG nature of it was acceptable. This isn't the case anymore and you're not going to have people droning to sub to a P2P game where they can't even log in and accomplish anything. If for every action they do their only reward for 3 hours of work is dark matter, that's not going to work in the long run.

    Garuda has a better system than the other primals/dungeons, but PUGs can't beat Garuda so that's largely irrelevant.
    (2)

  2. #2
    Player Jynx's Avatar
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    Quote Originally Posted by Churchill View Post
    The shit that was okay back then was because we were kids, and had time to play inordinate amounts of time.
    Assuming that anyone who got anything done on XI had "Inordinate ammounts of time" to play is false. It's funny how short sighted it is.

    I had a full time job/familly/friends and only played for a few hours a day if I even logged on at all. I still got plenty done, and had no issue with the "Grind" that most people here drone on about. I know I'm not alone either, are we a majority? doubtfull but we are here and we have every right to voice our opinion as people who pretend that short recyclable content is a good idea.
    (1)

  3. #3
    Player
    Nazrakin's Avatar
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    Nazrakin Gorecleave
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    Quote Originally Posted by Churchill View Post
    Problem is, people's favorite features of FFXI are why no one plays FFXI.

    The shit that was okay back then was because we were kids, and had time to play inordinate amounts of time.

    The shit that was okay back then was because we didn't know any better; FFXI was almost a direct import of Everquest and the grind and RNG nature of it was acceptable. This isn't the case anymore and you're not going to have people droning to sub to a P2P game where they can't even log in and accomplish anything. If for every action they do their only reward for 3 hours of work is dark matter, that's not going to work in the long run.

    Garuda has a better system than the other primals/dungeons, but PUGs can't beat Garuda so that's largely irrelevant.
    I'm not talking about the "shit". When I think about the parts of FFXI that were a big success, I think of things like the skills chains, BCNMs, ect. I think the things that work best in FFXIV are the things that have already been lifted from FFXI like sub jobs, linkshells, and this concept of one character being able to do anything. I don't want shit like skill ups, exp loss, or hnm camping either.

    Its silly to think that just because FFXI had some pretty "shit" elements that everything about it needs to be avoided.
    (1)

  4. #4
    Player
    Churchill's Avatar
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    skillchains were only a core concept of FFXI as a result of the players deciding they were the most effective way to beat content. when this changed, as things changed many times over XIs years, people fell away from using them.

    skillchains were not the devs idea of the way to play; they were implemented, sure, but the idea wasn't that "Oh, to beat anything in this game you will need to use these". It was more of a side effect.

    nothing else you responded to is really disagreeing with me, so I don't understand the need for all of it. I specifically address the RNG/Grind aspects of the game and why that's not acceptable.

    If you have a dungeon, allow it to work so that I can log in for my 1-2 hours a day, do a raid, and progress on something I want or maybe get the drop that I want. Clear AV 40 times? Pick your piece of gear. Run AV 3-4x a night a few nights a week and you made some progress on your goals.

    this type of gameplay also encourages pick up groups and strengthens the community. I don't need to speed run with my select few at whatever times they're on to get anywhere with my goals. I can shout, grab some people, get the win and make progress.
    (1)

  5. #5
    Player
    Nazrakin's Avatar
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    Quote Originally Posted by Churchill View Post
    skillchains were only a core concept of FFXI as a result of the players deciding they were the most effective way to beat content. when this changed, as things changed many times over XIs years, people fell away from using them.

    skillchains were not the devs idea of the way to play; they were implemented, sure, but the idea wasn't that "Oh, to beat anything in this game you will need to use these". It was more of a side effect.

    nothing else you responded to is really disagreeing with me, so I don't understand the need for all of it. I specifically address the RNG/Grind aspects of the game and why that's not acceptable.
    Intended or not, it worked well and gave FFXI's combat a fun and teamwork driven component that we really haven't seen since. It does sound like GW2 will be doing something similar, and battle regiments in 2.0 may be more like them.

    The fact that I don't disagree was the point, since you seem to think I want all the "shit" from FFXI in FFXIV.
    (0)

  6. #6
    Player
    Pofo's Avatar
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    Overlord Pofo
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    I welcome the skill up system with open arms, mind you I have PLed every single class to 50 but I don't mind taking the time to cap my skills. This thread seems more like an FFXI butt hurt thread then anything, I'm sure if this was a system used in FF7 everyone would be jumping for joy a signing petitions to have this implemented in-game.
    (1)

  7. #7
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    Quote Originally Posted by Pofo View Post
    I welcome the skill up system with open arms, mind you I have PLed every single class to 50 but I don't mind taking the time to cap my skills. This thread seems more like an FFXI butt hurt thread then anything, I'm sure if this was a system used in FF7 everyone would be jumping for joy a signing petitions to have this implemented in-game.
    Not really, that is kind of ignorant to say so as well. Most of us who are against it played and loved FFXI. We just come to realize that it is a waste of time and counter productive especially to the current system. Heck even a lot of us never even liked it in FFXI, it worked there but that doesn't mean it would work here.
    (2)

  8. #8
    Player
    Reynhart's Avatar
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    Reynhart Kristensen
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    Quote Originally Posted by Pofo View Post
    I'm sure if this was a system used in FF7 everyone would be jumping for joy a signing petitions to have this implemented in-game.
    What do you mean by "system used in FFVII" ?

    The one where every Weapon had a 100% drop rate for their item after a difficult fight ?
    Or the one where story represents 80% of your playtime instead of dumb levelling ?
    Or maybe the one where not every NPC could wipe up the floor with you character in combat ?
    Or else the one where there was no squirrel that can One-Shot you while you're trying to kick the big bad's ass.

    I wonder why those ideas could receive a better response...
    (0)

  9. #9
    Player Jynx's Avatar
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    Quote Originally Posted by Reynhart View Post
    no squirrel that can One-Shot you while you're trying to kick the big bad's ass.
    There were some rather pidly looking orbs that would whup your behind in the northern crater...Just saying.
    (0)

  10. #10
    Player
    Reynhart's Avatar
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    Quote Originally Posted by Jynx View Post
    There were some rather pidly looking orbs that would whup your behind in the northern crater...Just saying.
    Did you meet many pidly looking -magically floating- orbs in real life to evaluate their strength ?
    I've seen a lot of rabbits and squirels, and, strangely, none kicked my ass when I poked it.

    Quote Originally Posted by Seif View Post
    If you're lvl 50 do you really want this game's only depth to be getting a better weapon every 3 months?
    If wished the game's depth was real content, not one damn fight you have to do over and over and over again to get a weapon and to ensure you'll still pay the fee for several months.
    (1)
    Last edited by Reynhart; 07-16-2012 at 05:03 AM.

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