Page 11 of 18 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 177

Thread: Skill-up's

  1. #101
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Achtzen View Post
    It wouldn't really interrupt anything. People would just level it up on their own time and we'd continue on with the event. Nothing of value would be lost because of said "New Job".

    *edit*
    Plus new jobs will most likely be accompanied by its respective new class.
    Yes. mine was bad example
    (0)

  2. #102
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Reynhart View Post
    First, power-levelling is not what makes players bad. You can level up "legally" with guildleves and quests and still be perfectly incompetent when it comes to endgame.
    FFXIV is not "FFXI HD" and i really hope it will never be.
    ^ The truth.

    As for the last sentence of that statement- yes, yes, a thousand times yes! I really want them to forge a unique identity for FFXIV and for me, it's not there yet. There is just too much of it that still reminds me of FFXI but that is mostly because they haven't yet introduced the details that will, hopefully, sever FFXIV's ties to FFXI.

    The promise of focus on making the races individual is a good start. While it may seem like a step backwards it is in fact a step forward. Establishing a solid story for each race will help players stop equating this game with FFXI, even if the characters look similar.

    Another distinction I hope they add to FFXIV at some point is new races- which was addressed in a producer letter. ^^
    (1)

  3. #103
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I like skilling up weapons just because it screws with people that choose to PL through the game and forces them to take time to get their skills high enough for them not to be a wasted slot in any party situation.
    (2)

  4. #104
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jynx View Post
    Again with the misinformation. You had control over your chances to skillup by finding monsters of the apropriate level for that skill.
    Back to my dice, your sentence is like saying "You can control the odds of scoring a 20 by chosing a 20-sided-dice over a 10-sided one"
    Please...

    I don't think FFXIV backfired because it was too different from other MMO, but only because it was poorly implemented.
    Except fatigue system, which was just there to cripple hardcore gamers...

    In fact, I regret the Stamina Gauge and the Physical Level.
    The stamina gauge made the combat system far more active and doesn't require 10s to two-shot a mob for a 2-handed class. You could strike precisely when you want and didn't have to wait for the auto-attack to start. Only drawback is that long fights turned into an overly long X-mashing fest.

    For the Physical Level, I think it was a great step towards real multiclass, when you have to sacrifice effectiveness for versatility. Too bad you lose ALL effectiveness if you spread your stat points too much.

    In my opinion, the real problem is that instead of imroving these two concepts, they just decide to remove them completely and copy FFXI system.

    Quote Originally Posted by Arkine View Post
    I like skilling up weapons just because it screws with people that choose to PL through the game and forces them to take time to get their skills high enough for them not to be a wasted slot in any party situation.
    Skilling up screwed everyone.
    You're a WHM, you leveled up in parties healing. Now you want to solo a little and need to skill up your club. Scewed !
    You're a WAR, you leveled up in parties with two axes. Now you want to sub SAM and take a Great Axe. Screwed !
    You're a COR, you leveled up in parties doing a 4-roll buff. Now, you want to solo with your dagger and marksmanship. Screwed !
    The list goes on...
    (4)
    Last edited by Reynhart; 07-14-2012 at 05:27 PM.

  5. #105
    Player
    Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Celeste Firesped
    World
    Balmung
    Main Class
    Archer Lv 80
    No, and I have a few reasons why.

    Number 1 is that this system was not designed into the current combat engine. To implemented it would mean that the entire code base would have to be modified. Everyone would be totally screwed at the launch of the new engine unless SE auto-capped your skill.

    Number 2 is that your main concern seems to be over people who are Power Leveled under the current system. They have already said that leveling will be totally different in 2.0 and PLing will probably not be available so your concern over PLing is a mute point until it is confirmed wither you can PL or not.

    Number 3 is even just leveling through grinding without PL in this game does not really even mean you have learned to play your job. What is really needed is various levels of difficulty party experiences that can teach players to play their jobs.

    I'm guessing some of you didn't play at the launch of this game where EXP was totally random if you even got any at all, except for crafting. I don't want to go back to that.
    (2)
    Last edited by Firesped; 07-14-2012 at 06:10 PM.

  6. #106
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Carzilla View Post
    Bring it back , power leveling is lame just like anima. Besides it will help out the solo player in the long run because their skill will be much higher than power levelers because of all the extra grinding they had to do .
    I thought solo level is bad?


    Quote Originally Posted by nasomi View Post
    Initially the job/class xp was the "skill" because you had physical level. Now physical level is gone and your job/class is your level, but there's no skill level.
    No
    Class exp was for your class, not for your skill.
    You got class exp and physic exp. The physic exp was for your char (mostly for stats). If you leveled a class but not the char (don't got new stats) your skills didn't level up. Class exp was mostly for quests, equip and skills (to learn them, not to make them stronger).
    (0)
    Last edited by Felis; 07-14-2012 at 08:06 PM.

  7. #107
    Player

    Join Date
    Mar 2011
    Posts
    31
    I think there are people on this forum actively working to make the game fail. I mean we have people like Rokien making threads demanding the game being brought back to a state where it almost killed the game from most people leaving it.

    FFXIV has to work in a market where cumbersome leveling mechanics have long since been killed of in favor of putting more content at the end of the leveling process. There is absolutely nothing to gain from making it more arduous to reach the cap. Other than to make it harder to retain new players. A MMO today is measured by the quality of it's activities at the cap not on how long it takes you to reach cap. Anyway with 2.0 focusing leveling on questing and dungoneering pl'ing will fall by the side.

    td'lr: There's no way SE will ever re-implement skill ups and it's a non-issue anyway.
    (8)

  8. #108
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Felis View Post
    No
    Class exp was for your class, not for your skill.
    You got class exp and physic exp. The physic exp was for your char (mostly for stats). If you leveled a class but not the char (don't got new stats) your skills didn't level up. Class exp was mostly for quests, equip and skills (to learn them, not to make them stronger).
    Wrong.
    Skills were based on you class rank, not your physical level.
    So if you gained skill points for you class, you learned new skills, even if your physical level stayed the same.
    The only impact of physical level on your skills was the number of action points you had.
    (0)

  9. #109
    Player

    Join Date
    Oct 2011
    Posts
    59
    Sod it, compromise.

    Bring back skill ups, make them non-essential, and just put a really nice couple of ws towards the cap for the people that want to obtain them.

  10. #110
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Reynhart View Post
    Wrong.
    Skills were based on you class rank, not your physical level.
    So if you gained skill points for you class, you learned new skills, even if your physical level stayed the same.
    The only impact of physical level on your skills was the number of action points you had.
    exactly what i said. you learned your skills with the class level, not leveled your skills
    (0)

Page 11 of 18 FirstFirst ... 9 10 11 12 13 ... LastLast