


I guess you haven't come across a lv.85-99 mob yet.
What Antipika says is true. This is not an offline game, using this type of transparency for stats needs to be left in an offline game and we need more detailed information regarding stats. It isn't spoon feeding us, the difficulty of the game is same no matter how much information they give. Experimenting is always fine, but it shouldn't be to this game's extent.



Those high level monsters are remnants of Tanaka, back before the battle reform groups used to kill lvl 99 goblins and morbols, but since the reform and stats and dlvl have changed they one shot you with no problem.
People have still managed to kill treants which do 9999 damage though, but that's not really relevant.
I won't be surprised if the majority of high level mobs will be taken out of the game in 2.0, it will probably be more like in 11 where each zone has a range of monsters between x and y with the odd NM spawning of higher level.
Last edited by Jinko; 07-14-2012 at 12:05 AM.



Ahh yes but my point was in the past killing lvl 99 mobs wasn't so much of an issue, but nevermind.
You seem to be under the impression that those 50 or so stat points make much difference, which is partly what this thread is about.Its nice in FF14 that yeah, the gear can aid in the stats, but really. Its about what you spend your points into. That to me is far more important, because that allows you to do little unique twists to your class in order to fit what you really want to do with that class.
If we say you can only spend 21 points in 2 stats at lvl 50 thats basically the equivalent of 2 materia.
Yes it makes a difference but certainly not a very big one.
Even with this games messed up stats system people are still min and maxing gear + materia, that gear/numbers game will always be the ultimate goal in pretty much any MMO you play.
As you admit yourself you put your points into Str and Pie because they are the favoured stats for lancer/drg so you are conforming to the masses in doing so, why give people the choice when given the choice they choose the same as everyone else.
I'm not suggesting taking away stat points of course just saying there isn't much choose anyway, its either put them in the correct place or don't.
Isn't this what we had prior to the battle system reform, we had 100s of points to spend on stats, each stat would get progressively more expensive the more points you put into it.How they do it though is you get 14 Points per level. Each stat costs a specific amount of points to raise to the next level. So like there, to raise Strength costs like 3 points and to raise HP costs like 1 Point.
They removed that because people didn't like the idea of 100's of points to administer in the stat window.
Last edited by Jinko; 07-14-2012 at 12:36 AM.


^^ this.
and just a quick comment on this part. I have my STR (point allotment) capped at 23, but my gloves have +41 STR. What makes a bigger difference then? Stat allotment or gear? It's gear of course.

But not all points. That is the part that is not conforming. As I stated earlier, I have points in Vit and Dex. I even have some minor points in MIND and INT.As you admit yourself you put your points into Str and Pie because they are the favoured stats for lancer/drg so you are conforming to the masses in doing so, why give people the choice when given the choice they choose the same as everyone else.
It looks a bit like this currently:
STR & PIT are the high end stats.
VIT & DEX are two points lower than STR & PIT
And then MIND & INT have like-- maybe 1 or 2 points in them.
Most people I have spoken too spend all their points in STR & PIT and don't even fool with VIT & DEX, which I find silly. But that is me and really, by not spending all my points there, I am actually doing something different.
However in the end we can all say:
"I deny your logic and substitute it for my own!" XD



A level 99 goblin in Coerthus can hit you for 9999 as can the Treants at Turning leaf.
Most of the lvl 75+ mobs can easily basic attack you for 6k+
What would it matter ? at lvl 12 your out level your gear faster than you could figure your stats out anyway.at level 12, it's not going to feel worth it compared to basic stamina or an extra attack-related stats to shorten the fight and save health that way.
I have been playing Disgaea 4 recently and it really makes you appreciate a solid stat system, in that game I don't strive for the best stats and gear at low level I wait until I can farm the cap items and then improve them to the specific class, this is pretty much how it works in most games.
Last edited by Jinko; 07-13-2012 at 10:16 PM.
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