The stat system and elemental table in this game is confusing and difficult.
The challenge should be the battle, not deciding what to wear to the fight like a waffling teenage girl in her closest.
The stat system and elemental table in this game is confusing and difficult.
The challenge should be the battle, not deciding what to wear to the fight like a waffling teenage girl in her closest.
I really hope they don't go the Blizzard route and just spoon-feed us the stats in a un-ending series of menues with % plots on them.
God forbid people stop being able to feign ignorance for completely sucking
I vote yes for changing how stats work. The problem is that you have to stack stats to see a difference. This is why people put their stat points into only 2 stats. It is also why AF gear is not viewed as equivalent to double meld, or in the very least better than single meld (like they said it would be), as AF gear increases multiple stats and not just one or two.
The other problem I see with stats is that there is very little need for stats outside of the class's primary damage stats (except PLD and WHM, maybe BRD); they need to make it so that all stats are useful to all classes/jobs.
Anyways, this is my 2 gil.
Stats are too high, it makes most gear useless until you materia it.
Reduce stats or make gear better, please.
(Yes I'm aware that they're scaled this way to make materia relevant, but I still dislike it.)
Some stats are unnecessarily complicated. (Critical hit rate +12, Critical Hit power +10 etc)
Just make them more understandable. (Critical hit rate +6%, Critical hit damage +4%)
I'd like an option to view stats like FFXI.
STR 246 +86
VIT 227 +34
DEX 219 +16
Color coded stats:
Show me if I hit the soft cap for my stats for my level:
STR 280 = regular color, you're not at cap.
STR 362 = STR 363
Change the modifiers for some classes:
WAR mods are STR+VIT, this is how its done, STR is a damage mod, doubles as ATK+ since thats what it does. VIT= HP and defense AND adds to damage which fits WAR's roll in a party.
PLD mods are MND+STR, I wish it was STR+VIT or VIT+DEX(+block rate), stats that compliment its roll as tank.
I mostly agree with the point. What you've placed for swaps makes tank stats more tanky but still doesn't resolve the problem of borderline useless choices of stats for different classes.Stats are too high, it makes most gear useless until you materia it.
Reduce stats or make gear better, please.
(Yes I'm aware that they're scaled this way to make materia relevant, but I still dislike it.)
Some stats are unnecessarily complicated. (Critical hit rate +12, Critical Hit power +10 etc)
Just make them more understandable. (Critical hit rate +6%, Critical hit damage +4%)
I'd like an option to view stats like FFXI.
STR 246 +86
VIT 227 +34
DEX 219 +16
Color coded stats:
Show me if I hit the soft cap for my stats for my level:
STR 280 = regular color, you're not at cap.
STR 362 = STR 363
Change the modifiers for some classes:
WAR mods are STR+VIT, this is how its done, STR is a damage mod, doubles as ATK+ since thats what it does. VIT= HP and defense AND adds to damage which fits WAR's roll in a party.
PLD mods are MND+STR, I wish it was STR+VIT or VIT+DEX(+block rate), stats that compliment its roll as tank.
Mana pool or Mag Acc does little for a Lancer. If stats that give a general bonus also gave a Class specific bonus then you would possibly see more spreading of points.
The issue from what i've seen is there is really no better stat for say, a lancer then STR PIE, and anything else can be made up for easily via Gear and Melds.
Don't get me wrong, i'm not asking for the old ACC back so theres a "reason" to point Dex. However if Pointing into DEX gave an additional quality benifit. Say, Crit chance or Crit ATT Power for a Lancer/DRG. Now we're looking at a choice.
Do i max STR for Strong WS and PIW for good Auto ATT damage, or do i flood DEX for Great CRITs, while getting lower auto attacks or lesser dmg per WS, but making a WS crit really damaging.
I think the real question then would be, How many Class specific stat bonuses do we want to have to remember? Or would a basic rearranging of what stat does what be more helpful?
If MND for a Paladin increaded Defence (and defence worked well) then MND would be a fine stat for PLD to have. If shield block was in line with parry, DEX could be also a good choice, along with VIT and STR.
I really hope they do.
On a side note why do we have Crit attack power and Crit attack rating, there is no need for both.
I would say remove crit attack power and have crits as a multiplier of your main attack stat, then all you need is crit attack rating to effect the chance.
It's just being complicated for the sake of it.
Last edited by Jinko; 07-14-2012 at 09:45 PM.
I vote yes for changing how stats work. The problem is that you have to stack stats to see a difference. This is why people put their stat points into only 2 stats. It is also why AF gear is not viewed as equivalent to double meld, or in the very least better than single meld (like they said it would be), as AF gear increases multiple stats and not just one or two.
The other problem I see with stats is that there is very little need for stats outside of the class's primary damage stats (except PLD and WHM, maybe BRD); they need to make it so that all stats are useful to all classes/jobs.
Anyways, this is my 2 gil.
Same way how i feel about the stats, either change the system to were every stat has an effect on each class or give us the ability again to put custom stats how we see fit like a ways back. i mean why the hell do we have points put into secondary stats when they really dont need to be their in the first place, when most classes use only 2 maybe 3 at max for primary stats on each class. Example warrior doesnt need anything to do with int,mnd,pie at all why the **** is SE forcing us to have any bit of points in them when they do nothing for warrior. Same goes for the mages why do they have stats in str,vit,dex when they really have no purpose and dont benefit them too much.
So if SE decides to make every stat matter for each class then say for example warrior int stat will increase its auto attack speed or mnd increases the amount healed from critical hits, pie could increase aoe area these are just a few suggestions along with ideas.
^ sounds good in theory but you are just adding complexity for the sake of it, if anything the stat system should remain streamlined, there is nothing wrong with having only 2-3 main stats which work for each class and 2-3 lesser stats such as accuracy and crit rating, that's common in pretty much any MMO/RPG game.
Last edited by Jinko; 07-14-2012 at 10:14 PM.
im fine with either. just wanted to state how it is now is bullshit we have classes that use 2 or 3 primary stats that it needs and then we have points put into stuff we done need. SE might wanna go the complex route and make each stat acount for something or they can keep it the same how it is now or streamline it like you are saying but allow players to customize the stats to their liking and how they see fit.
i very much dislike this bullshit SE does with having auto stats already done for us then introduce this bonus points stuff that increases auto attack but effects your regular stats also slightly to say (yeah we have a system that custom so each player doesnt have same stats/set up) when in fact this BS system makes ppl have the same stat set up with a slight variation for each individual person since they have different auto attack bonuses.
i along with some other ppl are just tired of this crap and would like to get the most out of each class we use and have points in stats that actually do something and matter, not just waste points that could take your class to max.
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