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  1. #41
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    Quote Originally Posted by Elexia View Post
    "Instead of everyone being identical"...it must be largely different on Ragnarok than every other XIV server lol. People already look pretty much identical, especially if they're melding.
    Yeah. There are a lot with similar gear, but not identical. It would probably be a similar situation on your server too if you pay attention.
    (0)

  2. #42
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Why would someone experiment triple melding T3/T4? lol

    Fact is people will wait for someone to find out what effects what, and build gear from there. The only difference will be a weapons cap, available gear from dungeons, and stupidity.

    All this does is waste real players time in having to figure it out first.
    (0)

  3. #43
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Churchill View Post
    Why would someone experiment triple melding T3/T4? lol
    because it's fun. what other reason need there be?

    I've been working on getting myself a raptorskin pot helm +1 triple melded with m.eva. Nobody has one of those that I'm aware of.
    (1)
    Last edited by Molly_Millions; 07-13-2012 at 02:36 AM.

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Yes they should also add more stats as well

    http://forum.square-enix.com/ffxiv/t...he-other-stats
    (0)

  5. #45
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rokien View Post
    Yes they should also add more stats as well

    http://forum.square-enix.com/ffxiv/t...he-other-stats
    ...and waste all the time they spent removing them. Yeah right.
    (3)

  6. #46
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    3,208
    Quote Originally Posted by Molly_Millions View Post
    ...and waste all the time they spent removing them. Yeah right.
    Sure why not, they are wasting time on pointless mounts.
    (2)

  7. #47
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I'm going with no here. And a big no on some of Jinko's ideas.

    MORE empasis on accuracy? Dragoons already got over a major hurtle in having their accuracy penalties removed, and you would reimpose them on everyone? I hope you mean that Accuracy is more effective on higher level monsters, rather than imposing higher requirements than is already there.

    To be honest, I feel that the current system has a good balance. We don't need FFXIV reduced down to a spreadsheet like it was with FFXI. The ability to preform your job should be superior than having a narrow field of gear you 'should' equip to be effective. It's going to be bad enough for some people to keep up once the power creep starts and people haven't even gotten over their AF obsessions yet.

    More importantly, if the stats are altered, I wish it's done in a way so that there is many routes to the same goal, where one person can make a Crit Build, and another a standard DPS build and the two would still come out relatively the same.

    That way, multiple different styles of each job or class build can take root based on preference and the feeling of experimentation isn't lost on the players less than a year into 2.0
    (2)

  8. #48
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rokien View Post
    Sure why not, they are wasting time on pointless mounts.
    By adding mounts they are not undoing their previous work. Work that I might add, was requested by the players. The old system was needlessly confusing and complicated. The current one, while not completely clear at first, is much easier to work with.
    (2)

  9. #49
    Quote Originally Posted by Hyrist View Post
    I'm going with no here. And a big no on some of Jinko's ideas.

    MORE empasis on accuracy? Dragoons already got over a major hurtle in having their accuracy penalties removed, and you would reimpose them on everyone? I hope you mean that Accuracy is more effective on higher level monsters, rather than imposing higher requirements than is already there.

    To be honest, I feel that the current system has a good balance. We don't need FFXIV reduced down to a spreadsheet like it was with FFXI.
    You haven't looked at much data testing for XIV, have you? It's already "a spreadsheet", even more so because things are still shakey in calculations in certain regards. You see "spreadsheets" because that's datatesting and parsing.

    You find the exact same in any other MMO worth it's salt.

    the two would still come out relatively the same.
    Yoshi wants to avoid this, the whole purpose he reformed the class/job system to being with.
    (0)

  10. #50
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    Yoshi wants to avoid this, the whole purpose he reformed the class/job system to being with.
    Can you point to a source? My understanding was that the stat reforms were to make it easier for players to properly stat their characters, not to make one gear set per class the only good choice.
    (1)

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