Yeah. There are a lot with similar gear, but not identical. It would probably be a similar situation on your server too if you pay attention.
Why would someone experiment triple melding T3/T4? lol
Fact is people will wait for someone to find out what effects what, and build gear from there. The only difference will be a weapons cap, available gear from dungeons, and stupidity.
All this does is waste real players time in having to figure it out first.
Last edited by Molly_Millions; 07-13-2012 at 02:36 AM.
Yes they should also add more stats as well
http://forum.square-enix.com/ffxiv/t...he-other-stats
...and waste all the time they spent removing them. Yeah right.
I'm going with no here. And a big no on some of Jinko's ideas.
MORE empasis on accuracy? Dragoons already got over a major hurtle in having their accuracy penalties removed, and you would reimpose them on everyone? I hope you mean that Accuracy is more effective on higher level monsters, rather than imposing higher requirements than is already there.
To be honest, I feel that the current system has a good balance. We don't need FFXIV reduced down to a spreadsheet like it was with FFXI. The ability to preform your job should be superior than having a narrow field of gear you 'should' equip to be effective. It's going to be bad enough for some people to keep up once the power creep starts and people haven't even gotten over their AF obsessions yet.
More importantly, if the stats are altered, I wish it's done in a way so that there is many routes to the same goal, where one person can make a Crit Build, and another a standard DPS build and the two would still come out relatively the same.
That way, multiple different styles of each job or class build can take root based on preference and the feeling of experimentation isn't lost on the players less than a year into 2.0
By adding mounts they are not undoing their previous work. Work that I might add, was requested by the players. The old system was needlessly confusing and complicated. The current one, while not completely clear at first, is much easier to work with.
You haven't looked at much data testing for XIV, have you? It's already "a spreadsheet", even more so because things are still shakey in calculations in certain regards. You see "spreadsheets" because that's datatesting and parsing.I'm going with no here. And a big no on some of Jinko's ideas.
MORE empasis on accuracy? Dragoons already got over a major hurtle in having their accuracy penalties removed, and you would reimpose them on everyone? I hope you mean that Accuracy is more effective on higher level monsters, rather than imposing higher requirements than is already there.
To be honest, I feel that the current system has a good balance. We don't need FFXIV reduced down to a spreadsheet like it was with FFXI.
You find the exact same in any other MMO worth it's salt.
Yoshi wants to avoid this, the whole purpose he reformed the class/job system to being with.the two would still come out relatively the same.
Can you point to a source? My understanding was that the stat reforms were to make it easier for players to properly stat their characters, not to make one gear set per class the only good choice.
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