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  1. #31
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    Once again, this is moot when it comes to the fact that it goes out the window when a monster hits a certain level above you. I know exactly what stats do and how to gear appropriately.
    Then how is it impossible to optimize your stats again? It's not. you even said yourself, you know how to optimize your gear. It's obviously not impossible then. Again, the equations are not important, the only thing that's important to being able to optimize your gear, is knowing generally how each stat fits into those equations. Whether or not each stat point has a dramatic effect, has nothing to do with it either, it's about knowing that 3 points in x stat isn't enough to make a huge impact, so that piece with 7 in y stat is better.

    Whether we can swap gear or not has absolutely nothing to do with having the optimal setup for your class. take this example:

    With gear swaps, lets say for the sake of argument that the dl gloves are best, but for a single weaponskill some melded cobalt mitt gauntlets are better. In this scenario you are not optimized unless you have both.

    Without gear swaps, the dl gloves are always best, so in order to be optimal, you need the dl gloves.


    So you can see through my example that gear swaps actually make it more difficult to have optimal gear, not to mention do a number on your inventory space, as well as make balancing a serious pain for SE.
    (1)

  2. #32
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Yes that is the number one thing to avoid is creating a system where it's both impossible to make tiered content (via gear) and balance current content (to gear).

    Imagine if Garuda and Ifrit Extreme were designed with not just single melds, but single/double/DL gear+WS sets/nuke sets/idle sets/stoneskin sets/etc
    (0)

  3. #33
    Player
    Onisake's Avatar
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    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Currently, as many people have already said, the variable with the most oomph the current calculations is level difference.

    If anything, this is what needs major revamping. the thought of the current formulae in a PvP setting is a nightmare to me. if you're not level 50, prepare to get WTFpwned.

    the stats themselves i think are fine. i think the big problem right now is the dLVL in the formuae.

    with the way damage is currently done, almost all damage is done via WSs and abilities. auto attack, while nice, doesn't really play that big a role. Also because the general rule is damage=enmity everyone should really be gearing for maximum damage. IE: everyone should be gearing for WS and capping their main stats. CNJ being the obvious exception, but they are still pretty straightforward: enhancing potency and healing potency. (MND and VIT)
    (2)

  4. #34
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Onisake View Post
    Currently, as many people have already said, the variable with the most oomph the current calculations is level difference.

    If anything, this is what needs major revamping. the thought of the current formulae in a PvP setting is a nightmare to me. if you're not level 50, prepare to get WTFpwned.
    If SE does PVP correctly, the same damage formulas won't be used.
    (0)

  5. #35
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    If they did it correctly, the same damage formulas would be used*

    Part of the reason a lot of people didn't do Ballista in XI, there was an entirely different formula for attacking players (basically, straight damage reduction)

    Monsters have the same HP pools and same damage formula that players do in this game, I don't see why you would specify that it was somehow different just for PvP lol
    (0)

  6. #36
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Churchill View Post
    If they did it correctly, the same damage formulas would be used*

    Part of the reason a lot of people didn't do Ballista in XI, there was an entirely different formula for attacking players (basically, straight damage reduction)

    Monsters have the same HP pools and same damage formula that players do in this game, I don't see why you would specify that it was somehow different just for PvP lol
    The reason is for balance in PVP matches between the classes. I could be wrong of course, but with the damage output from BLM, there is reason to believe that nothing will be able to beat a BLM in pvp without different damage calculations.

    I didn't say it had to be the same calculations from XI, just that it'd need to be different from pve. Though, i'll admit, this is speculation on my part.
    (0)

  7. #37
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Neptune View Post
    What I'd like to see is an end to this hocus-pocus approach to stats. Do it like Blizzard; just explain what all the stats do, how they do it, what the calculations are, etc. And put a stop to +1 and stuff like that and just list the percentage. For food, drop the complexity and just give solid feedback about what items do.
    Your food comment confuses me, unless my eyes are making things up I'm pretty sure all food says what it does maybe you just don't understand how it works? If a Food says STR 15%(15) that means you'll gain up to 15 STR based on your max STR up to 15% so if you have 200 STR you simply do 200 x.15 and you get 30, but since the food is only max of 15 you'll only receive 15 STR but you'll know that with said food you'll be able to get all the benefits of it. Of course though they also have a description of food to say how much of the effect you get I believe when you get full effects it's "divine" so it's not like there aren't things to figure out the benefits of food and if you want to know how much benefits food offers it's simple math.
    (2)

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    No gear swaps. I would prefer not to have everything thrown out and given to the players when it comes to what the stats do exactly.. I see unique builds and people trying different things instead of everyone being identical. I do agree the stats need to make a bit better impact.. but its nothing I cant live with if it comes down to it.
    (1)

  9. #39
    Quote Originally Posted by Madrox View Post
    No gear swaps. I would prefer not to have everything thrown out and given to the players when it comes to what the stats do exactly.. I see unique builds and people trying different things instead of everyone being identical. I do agree the stats need to make a bit better impact.. but its nothing I cant live with if it comes down to it.
    "Instead of everyone being identical"...it must be largely different on Ragnarok than every other XIV server lol. People already look pretty much identical, especially if they're melding.
    (1)

  10. #40
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    "Instead of everyone being identical"...it must be largely different on Ragnarok than every other XIV server lol. People already look pretty much identical, especially if they're melding.
    I don't think it's easy to get away from that. As soon as somebody finds out that a particular combination of gear works well, a certain percentage of the player base will strive for gear just like it. That being said, not knowing the exact formulas does encourage a certain amount of experimentation. As an example, I have my standard melded tank set for WAR as well as a crit set I like to play with. My crit set is pretty unique, as I don't see anyone else wearing the same gear, and I hold my own DPS-wise with it in certain scenarios.
    (1)
    Last edited by Molly_Millions; 07-13-2012 at 02:28 AM.

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