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  1. #11
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    Join Date
    Mar 2011
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    Also.

    Quote Originally Posted by solracht View Post
    -Being able to teleport from anywhere in the world to anywhere in the world
    You still have travel to places the first time. An aggro indicator removes this "first time" experience for people by depriving them of the sense of wonder.

    Further to the point, with the lack of content in FFXIV, such as transportation options, having no teleportation would have been an absolute disaster.

    -Having all enemies on a short leash which makes dying pretty hard if you know what you're doing
    If it's so hard to die, then why do you even need an aggro indicator? Having monsters on a short leash is much more natural than throwing a glowing red orb in your face. But I guess some people just dont have taste, no?

    -Having 5 areas with no interesting landmarks or points of interest
    There are many points of interest in Eorzea however repetetive the landscapes are for the most part.

    And this is more of an issue to do with lack of content (such as more zones and ishguard) than of catering to carebears.

    -Having guildleves as the main source of experience points, which make the entire leveling experience routinary as you always visit the same camps and kill the same enemies
    .
    As mentioned, this is FFXIV's downfall, so I dont know why you're encouraging more of the same.
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    Last edited by gifthorse; 04-07-2011 at 05:58 PM.