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  1. #1
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    All this fuss over a fucking icon that you can toggle lol wow.

    Quote Originally Posted by gifthorse View Post
    I 'liked' this thread.

    I wish Yoshi would just explain the game and its new direction to us. What is the overall big picture? Which concepts of the original design are you going to be minimising? Which ideas will you be maintaining? So far all we've got is the implementation of a few features which change the fabric of the existing game (aggro indicators etc) and the promise of several new features (auto-attack and companies) which seem to suggest a divergence from the "fantasy reality sandbox" type game FFXIV was originally going for and changing into a more WoW-player friendly themepark game.
    Yea I agree for the most part. I would like to know some answers about the direction. We still don't even know how jobs will be implemented or any other battle adjustments besides AA(which I hated they chose that route but meh).
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  2. #2
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    Quote Originally Posted by Akumu View Post
    All this fuss over a fucking icon that you can toggle lol wow.



    Yea I agree for the most part. I would like to know some answers about the direction. We still don't even know how jobs will be implemented or any other battle adjustments besides AA(which I hated they chose that route but meh).
    Going to repeat that toggling has nothing to do with the issue, since it's the kind of player that the feature caters to and sets the tone of the game as that is the real concern.

    Only bad players need agro icons telling them things they should either already know or know they don't know and thus act accordingly. If you give them agro icons, you're telling a lot of players you're catering to bad players.

    Bad players have no concept of knowing what they don't know.
    If you don't know it agroes, the good player assumes it does and either asks or tests in a safe manner.
    The bad player dies and cries.

    Toggling does not make this okay. Agro icon players are bad players to us. They don't pay attention. They don't think. They don't remember. They don't learn. They require being told. Suffering bad players by molding the game around them alienates the players who are mindful and proficient enough in ANY mmo field not to die like a noob.
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  3. #3
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    Nephera's Avatar
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    Quote Originally Posted by Peregrine View Post
    Going to repeat that toggling has nothing to do with the issue, since it's the kind of player that the feature caters to and sets the tone of the game as that is the real concern.

    Toggling does not make this okay. Agro icon players are bad players to us. They don't pay attention. They don't think. They don't remember. They don't learn. They require being told. Suffering bad players by molding the game around them alienates the players who are mindful and proficient enough in ANY mmo field not to die like a noob.
    I am afraid their money is as good as yours.
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  4. #4
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    Quote Originally Posted by Peregrine View Post
    Going to repeat that toggling has nothing to do with the issue, since it's the kind of player that the feature caters to and sets the tone of the game as that is the real concern.

    Only bad players need agro icons telling them things they should either already know or know they don't know and thus act accordingly. If you give them agro icons, you're telling a lot of players you're catering to bad players.

    Bad players have no concept of knowing what they don't know.
    If you don't know it agroes, the good player assumes it does and either asks or tests in a safe manner.
    The bad player dies and cries.

    Toggling does not make this okay. Agro icon players are bad players to us. They don't pay attention. They don't think. They don't remember. They don't learn. They require being told. Suffering bad players by molding the game around them alienates the players who are mindful and proficient enough in ANY mmo field not to die like a noob.
    Peregrine as radical as I think you are taking this I can understand where your coming from. I just don't see the icon serious enough to complain about it. I feel adding AA holds more ground for an argument then some icon that will only stop people from going to wiki. You throw your opinions around almost trying to force them on people while bashing those that don't agree. That is what I disagree with but not enough to dispute it which is why I didn't quote you(or any others against the icon) in the other post.
    (1)
    Last edited by Akumu; 04-07-2011 at 05:33 PM.
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  5. #5
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    Quote Originally Posted by Akumu View Post
    Peregrine as radical as I think you are taking this I can understand where your coming from. I just don't see the icon serious enough to complain about it. I feel adding AA holds more ground for an argument then some icon that will only stop people from going to wiki. You throw your opinions around almost trying to force them on people while bashing those that don't agree. That is what I disagree with but not enough to dispute it which is why I didn't quote you(or any others against the icon) in the other post.
    They're a threat to the game. You have to aggressively beat them back into paying attention harder than they aggresively complain that they shouldn't have to.
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  6. #6
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    yukikaze_yanagi's Avatar
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    Agro icon supporters are probably just the kinds of players who don't enjoy learning. They hide behind the argument that knowing things is HARDCORE and against the will of the changing times. Just tell them the answer.

    Gonna be a hard life.
    7 years of FF XI,i think i learned to learn a lot in the meanwhile.
    And i don't still see nothing bad in a icon you can turn off.
    And yes, indicators like that is a standard like now.
    And again, you can turn it off, so what's your point ? Oh yeah, you want a reward for that.
    and also, this is WoW: http://www.blogcdn.com/wow.joystiq.c...lthbar_web.jpg
    Surprised ? You should't. It's the system default healt bar WHICH YOU TURN ON/OFF
    (0)

  7. #7
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    Zenaku's Avatar
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    Zenaku Yamada
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    Conjurer Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    7 years of FF XI,i think i learned to learn a lot in the meanwhile.
    And i don't still see nothing bad in a icon you can turn off.
    And yes, indicators like that is a standard like now.
    And again, you can turn it off, so what's your point ? Oh yeah, you want a reward for that.
    and also, this is WoW: http://www.blogcdn.com/wow.joystiq.c...lthbar_web.jpg
    Surprised ? You should't. It's the system default healt bar WHICH YOU TURN ON/OFF
    90% of players Have the icon on.
    10% have it off

    8 players in a party doing a NM

    1 player have the "icon off"

    He goes and get attack by 10 mobs and kill everyone.

    his party kick him calls him a noob and everyone hate him.

    No icon, no information for no one

    Player get attack and kill everyone.

    Everyone in party goes holy ???? what happen "10 mobs attack us from no where i guess they do link" oh well let's try again and kill them first.

    So at the end there no point if you can turn it off if 90% would have it on.

    I guess if you had it on you save 15-30min i don't really care at this point but why not make it so when you target a mob you see all the info not just have it out there 24.7 -.-
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  8. #8
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    Quote Originally Posted by Zenaku View Post
    90% of players Have the icon on.
    10% have it off

    8 players in a party doing a NM

    1 player have the "icon off"

    He goes and get attack by 10 mobs and kill everyone.

    his party kick him calls him a noob and everyone hate him.

    No icon, no information for no one

    Player get attack and kill everyone.

    Everyone in party goes holy ???? what happen "10 mobs attack us from no where i guess they do link" oh well let's try again and kill them first.

    So at the end there no point if you can turn it off if 90% would have it on.

    I guess if you had it on you save 15-30min i don't really care at this point but why not make it so when you target a mob you see all the info not just have it out there 24.7 -.-
    In that case you live and learn, people b**** whenever someone screws up in a party.
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  9. #9
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    In that case you live and learn, people b**** whenever someone screws up in a party.
    Thing is those people will have an advantage over you, also it will degrade your liability in a party, if you party with them again. His, lyn, and mine point is, the people that want it off are screwed no matter what.
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  10. #10
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    Quote Originally Posted by Rokien View Post
    Thing is those people will have an advantage over you, also it will degrade your liability in a party, if you party with them again. His, lyn, and mine point is, the people that want it off are screwed no matter what.
    You're not screwed, in that example the guy that has the icon off knows those mobs aggro now so when gets into another party, tackles that same NM, he won't make the same mistake again or shouldn't by Peregrine's logic, since people that have the icon off are smarter than those that have the icon on.
    (0)

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