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  1. #1
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rokien View Post
    Thing is those people will have an advantage over you, also it will degrade your liability in a party, if you party with them again. His, lyn, and mine point is, the people that want it off are screwed no matter what.
    Depend of you playing style. I like exploration so I'm visiting the area before being at the right rank to fight there. As a result I've learn what monster were aggressive way before partying there. Also most aggressive monster look aggressive(i know it's not always true) so the situation were you get your party kill by rushing in aggressive monsters is not something that will happen often. Aggressive monster killing you because you didn't knew they were aggressive is a one time surprise. Getting kill because you did not spot it happen way more often.

    Personally that's why I'm waiting to see the new icon in-game. I don't care about knowing it's aggressive because that's a one time surprise. However I only want to see the icon if i spot the monster and not spot the monster because of the icon.(Not sure if I'm really clear ^^; ) The icon is just suppose to tell you if it's aggressive in case you didn't know and not to make sure that you notice the monster. So if it's too intrusive, i'll turn it off, otherwise, i don't care.
    (0)
    Last edited by Aramil; 04-07-2011 at 05:53 PM.

  2. #2
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Mind telling me the name of this MMORPG you've played before where everyone was awesome and a skilled player due to the "harsh" conditions of the game?

    This is a serious question.
    (1)
    Last edited by solracht; 04-07-2011 at 05:21 PM.

  3. #3
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Godspeed elitist. Godspeed
    /facepalm
    (0)

  4. #4
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    don't forget the situation where you find a non-aggressive mob, and then find another of the same family
    aggressive like crawlers
    (0)

  5. #5
    Player
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    Mar 2011
    Posts
    1,387
    How the hell can anyone endorse an aggro indicator? With the exception of like two mobs, every aggressive monster looks like it will kill you. An aggro indicator is utterly redundant and pandering and as Peregrine said, it sets the tone for the game. Do you think Frodo and Sam needed aggro indicators on their journey to tell whether a goblin was going to attack them? No, they just used their native common sense. And it's not like it takes a lot of it.

    I mean, honestly.

    And regardless of what the aggro indicator achieves, the issue is more about what it stands for on the whole. It basically says "this is no longer a game about adventure and discovery; it's a game about ferrying you from point A to B in the most pandering and easy way possible."

    Carebears are the worst type of people to cater to, because all they do is wreck everything for everyone else. How fun would chess be if you knew when a knight was going to take you because every time you lined up your piece, the most repulsive red symbol this side of China reared its ugly head and said "to hell with beauty and achievements, this is about making the game more casual friendly".

    There are 'challenges to playing a game' and then there is 'playing a challenging game'. SE is so confused about which is which.

    Ugh, Tanaka, save usssssss!
    (2)
    Last edited by gifthorse; 04-07-2011 at 05:35 PM.

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by gifthorse View Post
    Ugh, Tanaka, save us!
    Go to XI, he's still there.
    (0)

  7. #7
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    Mar 2011
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Go to XI, he's still there.
    I would if FFXI wasnt a P.O.S
    (0)

  8. #8
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by gifthorse View Post
    How the hell can anyone endorse an aggro indicator? With the exception of like two mobs, every aggressive monster looks like it will kill you. An aggro indicator is utterly redundant and pandering and as Peregrine said, it sets the tone for the game. Do you think Frodo and Sam needed aggro indicators on their journey to tell whether a goblin was going to attack them? No, they just used their native common sense. And it's not like it takes a lot of it.
    That's the same reason why I endorse it. It barely change anything and they're going to make it possible to turn it off. So I don't see the point of being against it.

    As for what it stands for on the whole, I'm a bit worry about that too but just an aggro icon is far from enough to go in panic mode. Unless a lot of similar addition that have a lot of impact on the game(easier mobs, infinite anima, 0 death penalty, etc) are announced, i think it's too soon to be vocal about it.
    (0)

  9. #9
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    love the aggro icon
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

  10. #10
    Player
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    Mar 2011
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    1,387
    Quote Originally Posted by Randis View Post
    love the aggro icon
    Dude, that gas bomb is a scam. I've seen them much cheaper.
    (0)

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