I think you are underestimating how long 5 seconds is when you really need to jump over something.
Agree! You got it totaly right!I would like jump to be used for the following:
I think jumping should be used for more than just avoid random obstacles on the ground. It has to be used to explore otherwise inaccessible parts of the world, town and dungeons. Jumping is an exploration feature and could be used for some special mini-games.
- Jump around obstacles. [An obstacle course mini-game could even be implemented!]
- Reach previously inaccessible places (climbing: jump on a railing, then on crates, then on a tree branch and finally on the roof of a house.) [use these places to hide chests, NPCs, beautiful scenery and other fun things]
- Definitely make jumping mandatory for thorough exploration! [Players should have to use jump more as they move away from the main path. At even have to jump to reach new places to explore, otherwise inaccessible.]
- Evade some attacks (attacks on the ground, attacks coming out of the ground, performed around the legs, etc.) [FF6 had a "float" spell to avoid ground-abilities, why not jumping?]
- Monsters should jump to try to reach players above or below them.
As for combat, the influence of jumping shouldn't be great. Only reduce damage from certain weapon skills, abilities and spells. In combat, the main purpose of jumping should be strategic placement.
Also, hopefully, the new version of the game will have an actual line of sight feature that prevent us from attacking from behind a rock, through a wall and other silliness like that. I've always found it stupid that my archer was able to shoot arrows through thick walls, rocks, cliff, etc. Jumping could then be used to momentarily have the monster in line of sight and perform an attack at the cost of accuracy.
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I've been reading the the Thread thought since Okipuit ask us about Jumping in the game.
First I'll just say I like the idea of Jumping haveing a purpose. Also not "Largely Forced.
I take a optimistic view on alot of things in games, for me haveing expectations in games could sometimes ruin moments that could turn out to be fun. Whether or not Jumping will have a Hugh purpose or no purpose at all dose not bother me.
I've been reading what many of you have been saying about jumping. This is what I found so far. (Sorry if I forgot/missed an idea for jumping)
-Used in "Environment" while Exploring. (I like that idea, makes exploring fun.)
-I see alot of people Do Not! want it used in "Battle". (Me personaly would like to see if it was, will it do anying? if so what? otherwise you can jump during battle but it dose nothing)
-In Environment if you jump of a cliff or somewhere high up you will take "Falling Damage". (kinda like Xenoblade Chronicles?)
-To get from one floor to the next. Example: Like your on a bridge in The Black Shrouds and theres a level below you, to get there you may need to take a long route, but can just jump down the bridge, insted of takeing the long way.
-Used in Obstacles/Puzzles. (I think this is a great idea personally, as many Final Fantasy games had Puzzles to solve. Like in FFIX.)
-Can be used to "Cancel Cast".
-Used in "Boss Battles". (I think they could use something in a fight with Titan to evade some weak earthquakes, but is not forced in the whole battle, mabye but I dont mind anyway if they did. )
-Has a Cooldown for many reasons. (I hope they dont, mabye for PVP)
-Used in Exploring for Treasure Hunting.
-I remember reading "YoshiP" wanted a "Gold saucer" Like place for Mini-games. So mabye jumping can have a bigger purpose there. (can't remember if someone said this already or not?)
-If your Armor Damage is bad your jumping will get weaker in some fashion.
-To let Jumping allow you to change direction in mid-air.
-To allow monsters to Jump after you. (Cool)
-Jumping done in tastful-manner.
[Edit] (New ones)
-Jobs could have a unique use for jump.
-The possibility of jumping bening in "Achievements" in some matter.
-When in PVP have a system where jumping is not Abused.
If there is anything I missed or should add, let me know. I try to be neutral in these matters.
Last edited by KatoKinko; 07-07-2012 at 06:27 AM. Reason: Adding, Fixing
I say: be creative with it. In combat, around obstacles, platforming, it all sounds good to me. Also, I'd like to die if I jump off a cliff. But there should be parachutes too.![]()
Hi Okipuit, I want jump to be useful for getting over obstacles. I'll like it to be useful in Dungeons as well, a little platforming wont hurt, it'll just add to more interesting and unique content. Falling damage should be considered too if you fall from to high places.
edit: Also will we get to jump while mounted on our Chocobo?
Last edited by Andrien; 07-06-2012 at 07:32 PM.
I haven't really seen this happen to the extent you're describing in the MMOs you mentioned. Are you sure you aren't stereotyping?
Last edited by Radnar; 07-06-2012 at 08:17 PM.
He's not the only one to claim to have seen that behaviour.. Plenty of people worry about it because they hated it from other games. Just because you haven't witnessed it doesn't mean it doesn't happen.
I've seen it many times in WoW, myself. It was quite hard to ignore, as people did it all the time and were jumping unrealistically high as they traveled places. It was the first thing I noticed when I played the game.
Last edited by Nabiri; 07-06-2012 at 08:08 PM.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
A 5 second cooldown is a very long time in MMOs for an ability you should be able to use at will. In everything except certain non-combat situations (such as wandering alone) that long of a cooldown will be very noticable and frustrating for many players.
I can't give you a specific example of when you would "need" to jump over something in FFXIV because we don't know how jumping is going to behave yet, but there are enough occurences of this happening in other MMOs which have jump that I'm surprised you have to ask.
Say you are chasing someone / something which encounters a physical barrier. This someone / something scales the barrier, either because they have encountered it before and they know the particular way to jump over it, or because they're a NPC and can ignore collidable objects like this one. You on the other hand mess up your jump to get over the object, perhaps because you've never seen it before and weren't sure when / where to jump, or lag, or whatever. By the time you can try the jump again what you were chasing will be gone.
This doesn't have to be a combat situation either; you could be on a chocobo following a friend to a new area and get stuck on a collidable object while he moves on ahead, costing you time to navigate around the object, or let him know you fell behind if you fail on consecutive jump attempts. It's not the end of the world, but it's frustrating and annoying and it doesn't need to be. After playing FFXI, I'm surprised anyone would not be familiar with the frustration of getting hung up on collidable objects repeatedly.
Last edited by Radnar; 07-06-2012 at 08:23 PM.
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