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  1. #1
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    I'd like for jumping to be used to access to secret areas.
    In battle it'd be cool to use it to avoid obstacles or aoes (ifrit's cracks, avoid by triggering jump in the right moment?).

    I'd love it if we could fight some sort of giant which we could jump on its limbs in order to reach its weak spot or something of the sort.
    (4)

  2. #2
    Player
    CorwinAurilliac's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Corwin Aurilliac
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!

    I've only read some of the reply's to this so sorry if it's already been suggested.

    I would really like to see jump used to avoid hazardous obstacles. i.e. traps, acid, bottomless pits, etc.

    A game that did this really well without it affecting combat was Dungeons and Dragons Online. Yes it's an action RPG, yes characters are a bit bouncy, no I'm not saying to make this game like that. But the depth of their dungeons and the environmental content was awesome fun.

    I also support the idea of a recast timers on jump to counter the bouncy effect. This could also play well into the way hazards function, requiring management of the recast to successfully traverse harder hazards.
    (3)

  3. #3
    Player
    khaled's Avatar
    Join Date
    Apr 2011
    Posts
    46
    Character
    Iori Ginza
    World
    Valefor
    Main Class
    Archer Lv 1
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Jumping is okay , please just be aware that some players will use the jump as an exploit to not avoid hits by a monster or something like that , nothing more.
    (0)

  4. #4
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by khaled View Post
    Jumping is okay , please just be aware that some players will use the jump as an exploit to not avoid hits by a monster or something like that , nothing more.
    How exactly would they accomplish that, when mobs are able to pass right through any terrain obstacle?
    (1)

  5. #5
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    If there is going to be a "Jump" button in combat... then when the weapon is out it should be a dash forward (or multi-directional based on direction input). It would speed up combat, make it feel better/looking cooler, and can be applicable to encounter design better than hopping like a doofus in battle to dodge projectile "waves" and whatnot.
    (0)
    Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
    Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29

  6. #6
    Player
    KatoKinko's Avatar
    Join Date
    Apr 2012
    Posts
    112
    Character
    Kato Kinko
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Riposte View Post
    If there is going to be a "Jump" button in combat... then when the weapon is out it should be a dash forward (or multi-directional based on direction input). It would speed up combat, make it feel better/looking cooler, and can be applicable to encounter design better than hopping like a doofus in battle to dodge projectile "waves" and whatnot.
    Do you mean like? You take out your weapon, run toward the monster and start the battel with something like a "Jump-Slash"? (it would act as a nomal auto-attack, but just look cool starting the battle?)
    (0)

  7. #7
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Yes, please don't make jump look awkward or forced, keep that same sort of "build-up/wind-down" fluidity that we have in our other movement animations (ie, how it takes a small amount of time to start running at full speed and a small amount of time to come to a complete stop after running).

    Also please keep the height of jumps realistic. By all means, make them equal for all races, but I don't want to be able to jump to the adventurer's guild from the main street in Ul'dah for example.
    (3)

  8. #8
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    i want jump as a gameplay feature. To evade obstacles, to suffer less damage from ground fire Aoe, to advance in the map, etc

    I dont want jump in combat itself, only to cancel cast.
    (2)

  9. #9
    Player
    AkiRouscelia's Avatar
    Join Date
    Mar 2012
    Posts
    171
    Character
    Aki Rouscelia
    World
    Exodus
    Main Class
    Pugilist Lv 50
    I think jump is a powerful tool to allow a lot of dynamic game-play in terms of boss battles and adventuring the landscapes. Climbing up dilapidated castle ruins and leaping from over small gaps would certainly add a lot of fun to the mix. Furthermore, this could assist in the creation of new achievements based around more daring adventuring.

    As for battles, again, avoiding special attacks or even to traverse mixed terrain in a boss battle, perhaps phased events etc.
    (10)

  10. #10
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    I would like to only be able to jump while out of combat.

    Keep it useful, like FFX-2, and FFXIII.
    (18)


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