Quote Originally Posted by Okipuit View Post
Greetings,

We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
I would like jump to be used for the following:
  • Jump around obstacles. [An obstacle course mini-game could even be implemented!]
  • Reach previously inaccessible places (climbing: jump on a railing, then on crates, then on a tree branch and finally on the roof of a house.) [use these places to hide chests, NPCs, beautiful scenery and other fun things]
  • Definitely make jumping mandatory for thorough exploration! [Players should have to use jump more as they move away from the main path. At even have to jump to reach new places to explore, otherwise inaccessible.]
  • Evade some attacks (attacks on the ground, attacks coming out of the ground, performed around the legs, etc.) [FF6 had a "float" spell to avoid ground-abilities, why not jumping?]
  • Monsters should jump to try to reach players above or below them.
I think jumping should be used for more than just avoid random obstacles on the ground. It has to be used to explore otherwise inaccessible parts of the world, town and dungeons. Jumping is an exploration feature and could be used for some special mini-games.
As for combat, the influence of jumping shouldn't be great. Only reduce damage from certain weapon skills, abilities and spells. In combat, the main purpose of jumping should be strategic placement.


Also, hopefully, the new version of the game will have an actual line of sight feature that prevent us from attacking from behind a rock, through a wall and other silliness like that. I've always found it stupid that my archer was able to shoot arrows through thick walls, rocks, cliff, etc. Jumping could then be used to momentarily have the monster in line of sight and perform an attack at the cost of accuracy.