Quote Originally Posted by Ryans View Post

So tell me, how does tab targeting the closest enemy in a group of 8 very weak monsters and using Fire to kill them at the same time have the same feel as any of the previous titles?
Clearly you've never played any of the 8 or 16 bit titles. That's exactly how EXP grinding works in those game.

-1 Pick field.
-2 Walk around field until random encounter occurs.
-3 Spam enemy squad with strongest AoE attacks (Using strongest focus attacks on the hardest monsters in the group for characters without AoE.)
-4 Find next random encounter.

That formulate and camps occur in every single final fantasy. The only reason why you have be able to keep track of it, is that it was slowed down for single player use. Play FF12 a while without pausing, and you'll see that your ability to keep track of the action diminishes. Not really because the monsters are too weak or the battle is too frantic, but because you're fighting real time on a 3d plane from one perspective.

Do the same Formula in FF6 with your cursor set to "Memory" and hold down your attack button with default AoE spells, and you'll get the exact sensation - not to mention faster XP.

So yeah, you kinda loose clout in your argument there. Every single player FF game can easily turn into an AoE-fest, and such tactics are usually only bested with specific monsters which can be considered the equivalent of raid monsters or raid bosses.