As far as fighting multiple monsters goes. Xi was the only one where fighting one monster at a time was a major thing.
As far as fighting multiple monsters goes. Xi was the only one where fighting one monster at a time was a major thing.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
^ yes, we need "party" monsters that are somewhat like TERA's BAMs. They shouldn't be NM/HNM difficulty(1-shot abilities) but last long enough to kill (1-2minutes). It'd be even cooler if the chain rewards on them were even greater.
People are so boring and keep suggesting one or the other on practically anything brought up on these forums. It's not black & white all the time.
Many people still see FF14 as a VERY slow game, the last thing we need is bland 1 monster battles with no mechanics or real strategy as the new standard.
If the community would just be vocal enough to bring agreement to a subject then we can have the best of BOTH worlds.
Having said that, SE, can you please add "party" monsters (with mini-mechanics?) in ADDITION to what currently exists so that we can have more variety while adventuring?
EDIT: Ochu, Behemoth, Ogre, and many others would make great "party monsters". It would be interesting to see the big Ochu's eating the little adds around them unless you killed them off.
Last edited by Tezz_Xivectro; 07-05-2012 at 12:18 AM.
well the game did not have the group pulls until yoshi changed the way claiming was. i don't mind it either way, but it was single pulls originally and he changed it to what we have now.
http://crystalknights.guildwork.com/
Think people just need a little patience and wait til they reintroduce the Battle Regimen system. The reason why fighting may seem "simple" or "easy" or a "cluster" is because combat has to be based around what we have. Honestly how many people would be complaining if fights were to tough because they are designed with Battle Regimens in mind? The fights we have now are only based on our current skillsets as well as the ability to combo. Because of this ability to combo the best way to go about it is to have "trash" mobs during boss fights so all AOE users have to be smart about executing their AOE's if they use their AOEs without a care then the trash mobs will overwhelm and kill them, however if they hold onto their AOE's and use combos that don't use their AOE then said fight will be easier.
Once Battle Regimens are reintroduced then a heavier focus on just single battles can be made but for now you kinda just have to accept the fact that the game is playing off as a giant battle rather than just 8 party members bullying one mob.
Honestly though is fighting 1 mob at a time really FFlike. The reason why it was done in XI is because of the imbalance in defense for jobs, If you weren't a PLD/SAM/NIN/DNC/THF and WAR(to an extent) then grabbing hate would mean you would die in 2-4 seconds against a high lv mob unless you had a WHM up your ass curing you and depleting their MP lol.
Though you also need to keep in mind that XI also had it's multiple mob content in a battle, a majority of BCNM were group of mobs which would either be dealt as sleep and kill one at a time or groups of 2 ina party of 6 would split up and hold their own mob. Then there's also the "Epic" fights such as AV which would summon wyverns during it's fight that had to be killed asap or it would overwhelm the tank. Pandemonium Warden would summon minions that I believe all used Astral Flow so they have to be disposed of quickly plus the fight against PW itself was pretty much a Boss Rush of fighting nearly every possible HNM/NM from ToAU. Even Dynamis itself had "group" bosses but players would more than ilkely just sac pull the boss to make it easier rather than going through the pain of having to deal with 7-10 mobs.
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As for group pulling though said mechanic is used to keep players on their toes, is it really dangerous to not have to fear about links and only pulling one mob at a time to dispose of, or is it more dangerous that with the more people in your party the more enemies you are forced to face off against at once? This is done to increase the sense of danger when partying with multiple players, without the concept of group pulls xping would be even more dull since then there would never be a risk of dying since you are just pwning one mob at a time XD.
I would love to see mob party's in xiv. the moblin troops were a pretty interesting thing to deal with in xi. To bad it never went much farther then that.^ yes, we need "party" monsters that are somewhat like TERA's BAMs. They shouldn't be NM/HNM difficulty(1-shot abilities) but last long enough to kill (1-2minutes). It'd be even cooler if the chain rewards on them were even greater.
People are so boring and keep suggesting one or the other on practically anything brought up on these forums. It's not black & white all the time.
Many people still see FF14 as a VERY slow game, the last thing we need is bland 1 monster battles with no mechanics or real strategy as the new standard.
If the community would just be vocal enough to bring agreement to a subject then we can have the best of BOTH worlds.
Having said that, SE, can you please add "party" monsters (with mini-mechanics?) in ADDITION to what currently exists so that we can have more variety while adventuring?
EDIT: Ochu, Behemoth, Ogre, and many others would make great "party monsters". It would be interesting to see the big Ochu's eating the little adds around them unless you killed them off.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
How is AoE not "final fantasy-ish?"I wish we'd get rid of most (if not all) of the 10-20 mobs per pull. It doesn't feel very Final Fantasy 'ish. The AOE spam fest sort of takes away from the "oooh ahhh" of each mob in the game. I'd prefer pulls of 1-4 mobs at most, and just beef up their health pool and abilities. Pulling trains and using every AOE we've got feels like we're not using any skill. It is very boring. Bring back the "badass" feeling of even the simplest trash mob guarding the room to a final boss in a dungeon or perhaps a puzzle event in a labyrinth that requires you to coordinate killing an epic pre-boss with conditions.
I'm sure I didn't explain that well, but I hope anyone who reads this gets what I'm saying. Thank you for your time.
Many of them, from the very first one on had "kill everything on the screen" AoE. I was honestly very irritated in FFXI how rarely AoE got used, especially AoE weapon skills which were almost always terrible. almost always got you killed and were never really used until Abyssea.
The game has mob parties- they're just only in levequests. For whatever reason, they didn't take it much further than that. However, the link and call for help systems kind of offset the lack of it. Though, calls for help don't seem to get invoked very often.I would love to see mob party's in xiv.
Last edited by Alhanelem; 07-05-2012 at 03:50 AM.
Love the thread lol
┬─┬︵/(.□.)╯ Russian Table
God please no FF XI made your char seem so weak needed 6 ppl to kill one mob was already shameful enough. Only FF where 6 ppl can get beat up by a single rabbit >_>.
I dont mind the idea of group spam but its getting to the point where every job is thm (everyone setting fire). Its depressing to go level arc/brd and find out you might as well be leveling thm again ;/.
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