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  1. #31
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Some of you seem to be missing the point. Its not about how many monsters you fight, its about keeping control of the ones you do. Spamming abilities on monsters that you aren't even sure of their exact location because of the clusterfuck going on isn't Final Fantasy. Most of the Final Fantasies are turn based so it doesn't matter how many enemies you are fighting.

    In case some of you weren't aware, trash pulls are actually allowed to be difficult content and not something that is just in the way of your reward. I'd rather have fight two or three challenging trash monsters than 8+ monsters that make it nearly impossible to determine who is hitting what.
    (6)

  2. #32
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    It's pretty shitty when your favorite class only has 1 AoE, and it's a shitty one at that. I can be the best single target DD for the entirety of FFXIV's lifespan, and it won't mean shit because everything is AoE heavy.
    (5)

  3. #33
    Player

    Join Date
    Jul 2011
    Posts
    289
    Quote Originally Posted by Ryans View Post
    Spamming abilities on monsters that you aren't even sure of their exact location because of the clusterfuck going on isn't Final Fantasy.
    Seeing as most people tend to have their own definition of what is considered Final Fantasy, saying things like this is meaningless. You might think it isn't "Final Fantasy enough", but others might be okay with it.
    (1)

  4. #34
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    It boils down to monsters that aren't instanced bosses are so weak that AOE spam-fest has become the de-facto way to deal with them.

    If it took us longer than 10 seconds per monster to kill then perhaps we might watch how many we pull at once.
    (6)

  5. #35
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    There can be a balance made between roaming camps AOEing everything in sight and camps that rely on pulls of stronger single mobs that take longer to kill. I agree the game revolves too much around AOE, whether its xping or our endgame content. Speed runs just further enable it. Bosses also need to be tweaked with this mind, "hard" shouldn't mean they spam long range, mid range, and close range AOE which leads to the "perfect" and safe party set ups. If its not fixed, new jobs could be useless from the get-go because they don't fit the criteria.
    (3)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  6. #36
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Chardrizard View Post
    You mean it doesnt feel FFXI-ish? Because you fight clusters oof mobs in other FF.
    clusters that you strike down 1 by 1, not with pure AoE :3
    (2)

  7. #37
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Fascinating Discussions.

    its pretty funny to think that AOE was nerfed from the original class balance too. Yoshi-P has stated that he isn't satisfied with the way crowd control works in this game just yet, so i'm looking forward to what pops up in the future.

    So they'll have some promising mechanics in the future. My Issues with battles at the strongholds and such is Readability issues. When you get that great amount of enemies attacking your tank its really hard to tell which one to attack, what direction you are facing, and keeping an eye on whether one of the mobs is doing a special move or not. My hopes is that they improve the readability of these large scale battles in the future. It would be nice to iron out all the clipping but i can understand if its hard to find a way to do that without adversely affecting gameplay.
    (3)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  8. #38
    Player
    cloverkitty's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Clover Kitty
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    This is just another stop PL thread. Where are you pulling 10-20 mobs and aoeing them down while still getting decent XP/hour or mob?

    For the most part you take a group of people in the level range of the mobs (or below the level range). Get the one with Aoe with high defense, and aggro a large group. Then run to the Pler and he/she will nuke them down (typically 1 shot or so).

    This is not part of the mechanics but is part of Pling. I personally don't object to the PL system.
    1. Leveling slowly sucks, and most of the decent content is end game. Maybe if there was more mid or low level content that was good, or level caps (another thing I don't care for) then that may change. Most MMO are grind as fast as you can to the top or near top levels, then start playing.
    2. People say they never learn their jobs, However you won't learn that much of your jobs at low levels anyway. When there was slooooooooooooow leveling like we had in 11 there were still tons of 75s that had no idea how to play their job. It is up to the player to decide to learn that, leveling speed does not change that.
    3. The one objection is instead of screwing with the XP and leveling system, add a skill system like in 11. Just because you powered to 99 does not make you a power house. You learned your job by skilling it up.
    4. This is not FFXI, if you want FFXI type system go back to FFXI and don't enter Abyssea (that is a choice you are not forced it enter it. I like the fact that this is a Different game even if there are some similarities.

    I understand that it bothers you that you want the same low level mobs to AOE so you can farm or level, well my suggestion is talk, sometimes if you want to farm some or need particular items ask if you can help and get some of the drops (not rare drop items of course). You would be surprised it happens, otherwise find a time when it is not being leveled on or find a different mob in your level range or lower.

    I personally like the new system and makes for a fun, game especially when you have large groups of mobs and things go wrong lol.

    Large pools in a PL group does not guarantee safety or no risk.
    (0)

  9. #39
    Player
    Sabaku_Usagi's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominisa
    Posts
    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by cloverkitty View Post
    This is just another stop PL thread. Where are you pulling 10-20 mobs and aoeing them down while still getting decent XP/hour or mob?

    For the most part you take a group of people in the level range of the mobs (or below the level range). Get the one with Aoe with high defense, and aggro a large group. Then run to the Pler and he/she will nuke them down (typically 1 shot or so).

    This is not part of the mechanics but is part of Pling. I personally don't object to the PL system.
    1. Leveling slowly sucks, and most of the decent content is end game. Maybe if there was more mid or low level content that was good, or level caps (another thing I don't care for) then that may change. Most MMO are grind as fast as you can to the top or near top levels, then start playing.
    2. People say they never learn their jobs, However you won't learn that much of your jobs at low levels anyway. When there was slooooooooooooow leveling like we had in 11 there were still tons of 75s that had no idea how to play their job. It is up to the player to decide to learn that, leveling speed does not change that.
    3. The one objection is instead of screwing with the XP and leveling system, add a skill system like in 11. Just because you powered to 99 does not make you a power house. You learned your job by skilling it up.
    4. This is not FFXI, if you want FFXI type system go back to FFXI and don't enter Abyssea (that is a choice you are not forced it enter it. I like the fact that this is a Different game even if there are some similarities.

    I understand that it bothers you that you want the same low level mobs to AOE so you can farm or level, well my suggestion is talk, sometimes if you want to farm some or need particular items ask if you can help and get some of the drops (not rare drop items of course). You would be surprised it happens, otherwise find a time when it is not being leveled on or find a different mob in your level range or lower.

    I personally like the new system and makes for a fun, game especially when you have large groups of mobs and things go wrong lol.

    Large pools in a PL group does not guarantee safety or no risk.
    It's not just PLing but spirit bonding as well. Have you ever taken 3 or more warriors to wolf camp? It's seriously the most broken thing out there, yes... you get great EXP/SB but really? It doesn't make the game anything but child's play.

    I'm not entirely sure how to "fix" it, but I just don't want everything from 50 and beyond to be 3 warriors 1 whm and everyone else standing around /doze
    (4)

  10. #40
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by cloverkitty View Post
    This is just another stop PL thread.
    No it is not, because the xp the mobs give would have to be increased to compensate for the increased toughness. This means xp chains would have to be rebalanced for the same reason. Instead of training 15 mobs and insta killing them, you train 5 and spend a bit more time killing them for the same xp reward. PLing existed in XI btw, so this thread really has nothing to do with PLing.

    On Topic: The zergfest is a clusterfuck at best. This is amplified by the shit targetting system. I'm sure SE will fix it eventually.
    (4)

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