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  1. #1
    Player
    Join Date
    Mar 2011
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    4,948
    So tell me, how does tab targeting the closest enemy in a group of 8 very weak monsters and using Fire to kill them at the same time have the same feel as any of the previous titles?
    Because you could do it in basically every turn based and ATB based final fantasy?
    (0)

  2. #2
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Which FF, other than XI, didn't have you AOEing down groups of enemies? Which FF, other than XI, had you slowly, bitterly grinding your whole party against a single enemy, for every single battle?
    (0)

  3. 07-05-2012 05:19 PM
    Reason
    misread

  4. #4
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I wish the mobs were just tougher in general. It's so easy, it's boring me to tears. No need for debuffs, no need for a real strategy. Just engage, use your best offensive ability, rinse, repeat.
    (6)

  5. #5
    Player
    KujinRen's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    90
    Character
    Sammeo Guy
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Payadopa View Post
    I wish the mobs were just tougher in general. It's so easy, it's boring me to tears. No need for debuffs, no need for a real strategy. Just engage, use your best offensive ability, rinse, repeat.
    I agree with your thoughts and hope that 2.0 brings something a bit more challenging.
    (4)

  6. #6
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by KujinRen View Post
    I agree with your thoughts and hope that 2.0 brings something a bit more challenging.
    I don't. Trash mobs aren't supposed to be challenging unless you're reaching for a too high level monster. It's raid / dungeon / boss monsters and NMs that are meant to be challenging.
    (0)

  7. #7
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alhanelem View Post
    I don't. Trash mobs aren't supposed to be challenging unless you're reaching for a too high level monster. It's raid / dungeon / boss monsters and NMs that are meant to be challenging.
    I don't think people are thinking of the consequences of making EVERY monster hard in the game. Especially economically.

    It'll become impossible to effectively farm several existing Leatherwork camps for one. That will spill over into price inflation for every corresponding item. You can't simply 'adjust drop rates to compensate' when the situation becomes far less survivable for many classes. As it stands in the Raptor camp, mages are required to farm the lower level ones in order to survive, and you have to be a crafty lancer to manage the higher level ones in groups - which are typically restricted to Monks and Warriors due to difficulty.

    And none of this addresses my previous ideas in the least - why not simply make CONTENT designed for groups? Things like training Leves or smaller dungeons that are designed to give a sense of in depth combat for parties.

    You have to balance field monsters for solo content and economic needs - not just the desire of a few old dogs wanting the, heh, 'glory days' of FFXI.
    (0)

  8. #8
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    So, with the exception of mobs that are obviously higher level than the person fighting them, it has been a sad state of affairs when it comes to fighting most of the pathetic and unchallenging mobs that XIV has to offer. Whats even worse is the only mob that offers any sort of unique combat conditions in terms of strategy are the dodos. (i mean normal mobs here not bosses)

    Case in point: There has long been medicines and gear in the game (and more recently materia) that nullify, bolster the defense against, or combat the effects of paralysis, poison, blind, slow, gravity and other DOT effects that mobs cause. The thing is, NONE of these effects last long enough or cause enough damage to even be considered a hurdle when combating normal mobs. I remember if you managed to get poisoned in Xi (i know, i mentioned Xi in this post, its now dead in the water) and your health was already in the yellow, you had some serious choices to make, and a short time to make them. The same goes for paralysis and the rest. The fact is, none of the skills 95% of the normal mobs utilize in this game stand out in any way as a challenge. This makes for little to no strategy requirments when fighting them, and whats worse SE chooses to junk up our inventory with medicines and materia to combat these things that are (since launch) absolutly pointless. Anyone doubting me should just go look up how much it costs to buy Chocobo Down, Funguar Shriek, or Treant Root Materia in the wards on ANY server.

    This coupled with the complete lack of tactics employed by most mobs in the game makes for a fairly stagnent fighting enviroment. Kinda sad that an extinct bird known in RL for its less than awesome intelligence is the reigning champ in FFXIV for needing at least an afterthought as to how to take them down quickly and effectively.
    (5)
    Last edited by Biggs; 07-05-2012 at 03:08 PM.

  9. #9
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Biggs View Post
    So, with the exception of mobs that are obviously higher level than the person fighting them, it has been a sad state of affairs when it comes to fighting most of the pathetic and unchallenging mobs that XIV has to offer. Whats even worse is the only mob that offers any sort of unique combat conditions in terms of strategy are the dodos. (i mean normal mobs here not bosses)
    You do realize that very tough and incredibly tough monsters in FFXI were, a minimum of six levels over the player fighting them, correct.

    The gist of what you are saying is "Fighting Decent Challenge Mobs is trite and boring." To which I would agree, BECAUSE YOURE FIGHTING DECENT CHALLENGE MONSTERS!!!"

    NEVER has a DC been an issue to fight when properly geared and subbed in FFXI, especially in situations that you would solo!!!!!

    Why is this concept so hard to understand!? You are complaining about a field of monsters not designed to be engaged with in a group! Those that are, actually meet your demands.

    If any sense is to be made of this constant complains "Whaah, there's no straggly with monsters that I can reasonably solo!" Is that monsters in raid or dungeon areas could use a flat level increase. And players who are seeking difficult and dynamic parties need to stop fighting things less than six levels above them (Idealy level 58 monsters.) The problem is, these monsters exist! They are avoided because the fights suddenly become 'too hard' for the average group to handle.

    You are stating one thing and doing another. Complaining about the lack of challenge without seeking it.

    As you level climb, do a solo leve 2 levels above yours and survive, if you can do that with ease, try three.

    In parties, minimum of six levels above you.

    You will see the difference. Attacking weak monsters and claiming there is no challenge in the game is not constructive thinking at all.
    (2)

  10. #10
    Player
    cloverkitty's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Clover Kitty
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Are to consider if you want single pull mobs with more difficulty are
    Eastern La Noscea
    Mor Dhonna
    North Thanalan
    West Shroud
    Coerthas Central Highlands

    The list goes on.

    The levels for EP, DC, etc are different in this game.
    You want to shoot for 60-69 type mobs or if you have a very skilled (powerful party) then go for the 70-79. If you want Epic but barely doable (there are videos of it being done) go for the Peiste mobs over in northern Mor Dhona. The levels range and how tough they are is different for sure. I would love to see your videos of destroying every mob and wiping the zone in the Mor Dhona region with ease. (please send the video)

    These are doable mobs but you pull them 1 at a time. It is possible with a little effort to pull 1 at a time without link but not always easy at the 70-79 range. You want doable 1 mobs at a time with high risk that requires serious skill these upp levels are your goal.

    If you want a more casual challenge with risk that you want to pull 1 at a time you want the 60-69 range.

    If you want just something in your level region that you just simply cannot AOE pull and yawn, try Vilth Legion. Yes those are easy but you won't pull most of the camp in 1 shot, they fight back.

    Another area is to farm the Magitech mobs, with a good party this area is farmable in small groups with a well skilled party. These you do pull in groups but have to use group management to get the magitech down and not get clobbered by the other mobs.

    The challenges do exist you just have to seek them out. You cannot blame SE because you pick the EP mob and then nuke them down with a set of well geared BLMs. That is no different than clearing an area with a bunch of Samurai and pretty much no risk and saying why can't SE put in a mob with a challenge.

    If you want a challege go see out a challenge. I don't want FFXIV to become the FFXI 1 mob game, however SE has already offered you the option of doing just that (with these higher mobs) while leaving the smaller groups to those that want it.

    Enjoy your adventures in for now and look forward to the new ones in 2.0
    (0)
    Last edited by cloverkitty; 07-06-2012 at 12:19 AM.

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