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  1. #1
    Quote Originally Posted by SuzakuCMX View Post
    I like quest chains They get me more involved in the game. Right now the story is separate from the actual game. You do cutscenes and instanced NPCs for story, then go out and act as if nothing ever changed in the world and kill 99999999999999999 marmots.
    Yeah, like a storyline generally should be. You shouldn't be thrown to level cap for speaking with NPCs honestly...but that's what people like.
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  2. #2
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    Quote Originally Posted by Elexia View Post
    Yeah, like a storyline generally should be. You shouldn't be thrown to level cap for speaking with NPCs honestly...but that's what people like.
    A storyline shouldn't have any effect on the actual game and should only serve as a very brief break from 10 levels of grinding, you mean?
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    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
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    Quote Originally Posted by SuzakuCMX View Post
    A storyline shouldn't have any effect on the actual game and should only serve as a very brief break from 10 levels of grinding, you mean?
    I don't think they set up the storyline very well in this game. LOOKING AT YOU TANAKA!~
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  4. #4
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    Quote Originally Posted by Rokien View Post
    I don't think they set up the storyline very well in this game. LOOKING AT YOU TANAKA!~
    For real. I skipped the main story because all it was was a bunch of people giving confused looks while they pretend you don't exist.
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    Peach Parfait/Khulan Angura on Gilgamesh

  5. #5
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    Quote Originally Posted by SuzakuCMX View Post
    For real. I skipped the main story because all it was was a bunch of people giving confused looks while they pretend you don't exist.
    I didn't like it because of what Elexia just pointed out.
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  6. #6
    Quote Originally Posted by SuzakuCMX View Post
    A storyline shouldn't have any effect on the actual game and should only serve as a very brief break from 10 levels of grinding, you mean?
    Actually, the issue is the storyline wasn't implemented well in any regard. Just compare it to FFXI's storylines, you didn't need to level in order to even accept them, you needed to be x level to do some of the fights, but most mission fights were usually level 25-50, with the final being at 75 for everything else up until Abyssea.

    They could easily incorporate the storyline without making it a means to throw you to end-game. In XIV you had to be x level to even do missions that were no more than talk to 2 NPCs, that has nothing to do with progression, it was poor implementation.
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  7. #7
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    Quote Originally Posted by Elexia View Post
    Actually, the issue is the storyline wasn't implemented well in any regard. Just compare it to FFXI's storylines, you didn't need to level in order to even accept them, you needed to be x level to do some of the fights, but most mission fights were usually level 25-50, with the final being at 75 for everything else up until Abyssea.

    They could easily incorporate the storyline without making it a means to throw you to end-game. In XIV you had to be x level to even do missions that were no more than talk to 2 NPCs, that has nothing to do with progression, it was poor implementation.
    The storyline and its quests should carry you all the way to 50. But it should not be as simple as talking to 2 NPCs for a single quest, agreed.
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    Peach Parfait/Khulan Angura on Gilgamesh

  8. #8
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    Quote Originally Posted by SuzakuCMX View Post
    The storyline and its quests should carry you all the way to 50. But it should not be as simple as talking to 2 NPCs for a single quest, agreed.
    If you have to talk to an npc make it an epic journey like the quest where you had to go to all three nations(ffxi) with no airship or really teleporting.

    had a lot of fun with that quest~
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  9. #9
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    Quote Originally Posted by Rokien View Post
    If you have to talk to an npc make it an epic journey like the quest where you had to go to all three nations(ffxi) with no airship or really teleporting.
    Yes Quests should be more involving. Even though the GC quests have some great story, they're still very tedious because you're going very far just to talk to an NPC, and then you go all the way back. There's really nothing special or unique about it.
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    Peach Parfait/Khulan Angura on Gilgamesh