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  1. #1
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Jynx View Post


    Not sure how people who run out of anima in a few days don't have this happen to them.
    Because having to walk through the same copypasta landscape for 12 minutes back and forth everyday is mind-numbingly boring and should never exist in a game in the first place. We're allowed to teleport and regenerate anima quickly because SE knows this, which is why the entire world is being revamped for 2.0.
    (3)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by SuzakuCMX View Post
    Because having to walk through the same copypasta landscape for 12 minutes back and forth everyday is mind-numbingly boring and should never exist in a game in the first place. We're allowed to teleport and regenerate anima quickly because SE knows this, which is why the entire world is being revamped for 2.0.
    you don't say? I myself like to look at the sky, it's suuupppperr pretty, at night.
    (1)

  3. #3
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Rokien View Post
    you don't say? I myself like to look at the sky, it's suuupppperr pretty, at night.
    I like to press "r" and go make myself a sandwich while walking.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #4
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Oh boy! :S

    Reading through a foolish thread like this can be tiring and fun at the same time because of the troll / creative responses that comes with it! That much about the death panalty can be changed, only adjusted. Maybe a new "fear factor" to death would be added along with gear dmg. (aging perhaps)


    Quote Originally Posted by Neomarl View Post
    One of the best features of FFXI is not present right now in FFXIV.
    Deleveling was a necessary element as the game doesn't punish you enough for dying in FFXIV.
    Oh look, your gear condition has lowered by 10%! And you have to return to a home point. Is this supposed to be scary? NO.
    I want to feel terrified of dying. I want to **** my pants every time I enter a dungeon or face a threatening enemy. This game NEEDS the element of constant fear.
    Stop cattering to the casual market, and please try to bring back hardcore elements from the old FFXI days.


    Please bring back deleveling for 2.0!!!
    Oh gawd no. New games deliver new ideas.

    Quote Originally Posted by Alerith View Post
    Better yet, each death = automatic level loss! Mohahaha!
    Quote Originally Posted by Garlen View Post
    Dear god, no, do NOT NOT NOT bring exp loss or de-leveling to this game. Just DON'T.
    Quote Originally Posted by Jynx View Post
    ...

    But really, I think there has to be some actual fear of death it's utterly silly how little people care about being murdered. Takes all the edge out of exploring the world as well when there is no repurcussion of not watching your step.
    No matter what, I don't fear death when I know what I'm doing. If things go down hill, I won't give a sh!t. I'm responsible either way for my death and other and I make up for it.

    Quote Originally Posted by Alerith View Post
    Anyone remember how in Runescape, if you died, you lost everything? And fighting other players in the wilderness was just.... ; ;
    Yeah, loose it all or your soul! :P

    You choose, Heaven or HELL! >

    Quote Originally Posted by Jynx View Post
    He also said he didn't want death to be a laughable event either. There has to be something that isn't a hillarious dent in your gil or dark matter wallet.
    Quote Originally Posted by SMKscourge View Post
    No! You want hardcore!? how about this, when you die your character dies for good! Or your account gets deleted!! That will make you not want to die!!! ...
    I think if there could be a way for twisted need to fear death could apply... SE can send you a bill for every time you died and they had to raise you on the spot(with no gear dmg).

    Quote Originally Posted by Andrien View Post
    The point of any game is to not get killed. And in addition we already have a penalty regardless if you die or not.

    Perhaps they should boost the damage rate on gears.
    I support more dmg to gear for greater and more epic deaths! I approve this! If you get one-shotted for like 2000 dmg, you gear would be 1/3 durability. If your a noob and you die, who cares, low level gear doesn't cost much to repair to begin with though. You high level players are the ones who need to watch out,hahahahahaha!
    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa