

The same mentality can be said for exp loss and deleveling.
Oh no, exp I can just get back. Big deal.
If you want a real reason to fear "death" support character deletion for running out of HP. Anything else is the same minor annoyance.
I agree, with loss of XP. Thing is XP is not very hard to earn anyway, so i dont think people will be that scared:/
If anything it is the prevalence of teleportation that kills the fear of death.
No, please. : (
We're on fast leveling don't mean we should have deleveling to balance it.
This is not FFXI. If you like deleveling go play FFXI.
We'll take it into consideration.™



Forget the whole XP loss thing, since you all are so "hardcore" lets just have permanent deaths, our levels reset to 1 and all of our hard earned gil and items deleted so we have to restart all over again.
PROBLEM SOLVED. (I came here from FFXI and I don't want to play it's HD clone)



One way to make death (KO really) more impactful is to introduce a maximum KO penalty in certain dungeons (and replace the speed-run bonuses)
I would much rather do a dungeon run where you get the final chest only if the party has suffered less that 5 KOs than a dungeon run where we have to race past all the content to beat it in under 15 min. (a certain Monster Hunting game did something like this and it worked out nicely)
But XP loss/deleving... no thanks.
Last edited by Zantetsuken; 07-04-2012 at 12:24 AM.

I agree with the fact there should be a higher penalty, but death exp was one of the things I absolutely HATED in XI. Not only did it become frustrating when you were in a non-communicative LS party, but when you're fighting something tough and the rate it took to get back up made me want to cry. In fact, after two delevels in one day over fighting some boss a few years ago made me quit the game.
Of course, the exp gains won't be nearly as bad, but then that points out that the exp loss isn't really that threatening as a result.
I say throw in something else. I like the idea of debt penalty or the speed run treasure chest, but don't bring back more XI mechanics than we already have now.
C'est Vie ou Mort!

No, I played 11 for long enough, I'm fine with having to fix my gear when I die, I do not want to worry about losing access to a level capped piece/ability.
I'm telling you, lose 10 anima per death and people will suddenly shudder in fear of actually walking. Hamlet items will skyrocket in price and the world will end.
If you want people to be scared in this game put their lazy teleportation access in jeopardy.
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