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  1. #1
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rokien View Post
    Oh NO which I can just re enter!~

    Oh wait, I've beat moogle and ifrit without paladin..... and everything else.
    The same mentality can be said for exp loss and deleveling.

    Oh no, exp I can just get back. Big deal.

    If you want a real reason to fear "death" support character deletion for running out of HP. Anything else is the same minor annoyance.
    (1)

  2. #2
    Player
    Mort's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Mort Strife
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I agree, with loss of XP. Thing is XP is not very hard to earn anyway, so i dont think people will be that scared:/
    (0)

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    If anything it is the prevalence of teleportation that kills the fear of death.
    (3)

  4. #4
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    No, please. : (
    We're on fast leveling don't mean we should have deleveling to balance it.
    (0)

  5. #5
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    This is not FFXI. If you like deleveling go play FFXI.
    (6)
    We'll take it into consideration.

  6. #6
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Forget the whole XP loss thing, since you all are so "hardcore" lets just have permanent deaths, our levels reset to 1 and all of our hard earned gil and items deleted so we have to restart all over again.
    PROBLEM SOLVED. (I came here from FFXI and I don't want to play it's HD clone)
    (2)

  7. #7
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    One way to make death (KO really) more impactful is to introduce a maximum KO penalty in certain dungeons (and replace the speed-run bonuses)

    I would much rather do a dungeon run where you get the final chest only if the party has suffered less that 5 KOs than a dungeon run where we have to race past all the content to beat it in under 15 min. (a certain Monster Hunting game did something like this and it worked out nicely)

    But XP loss/deleving... no thanks.
    (1)
    Last edited by Zantetsuken; 07-04-2012 at 12:24 AM.

  8. #8
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I agree with the fact there should be a higher penalty, but death exp was one of the things I absolutely HATED in XI. Not only did it become frustrating when you were in a non-communicative LS party, but when you're fighting something tough and the rate it took to get back up made me want to cry. In fact, after two delevels in one day over fighting some boss a few years ago made me quit the game.

    Of course, the exp gains won't be nearly as bad, but then that points out that the exp loss isn't really that threatening as a result.

    I say throw in something else. I like the idea of debt penalty or the speed run treasure chest, but don't bring back more XI mechanics than we already have now.
    (2)
    C'est Vie ou Mort!

  9. #9
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    No, I played 11 for long enough, I'm fine with having to fix my gear when I die, I do not want to worry about losing access to a level capped piece/ability.

  10. #10
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I'm telling you, lose 10 anima per death and people will suddenly shudder in fear of actually walking. Hamlet items will skyrocket in price and the world will end.

    If you want people to be scared in this game put their lazy teleportation access in jeopardy.
    (2)

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