United we stand!
Once forced into death only to lose countless amounts of EXP!
NEVER AGAIN!
NEVERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR



United we stand!
Once forced into death only to lose countless amounts of EXP!
NEVER AGAIN!
NEVERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
I thought i'd clarify something: no-lifeing does not make you hardcore. It seems there's confusion amongst the kids nowadays. Idk how shit got so twisted but any 12 yr old with no responsibilities can no-life a game. If thats all a hardcore gamer amounted to, no one would be bragging about it lol. That being said: let's stop pretending to be a hardcore gamer on the forums yeah? I know its a cheap and effective way to boost your like count, but you're not fooling anyone...at least not me.
you know what no-lifeing even is? It's where you don't have life, where you are dead.... god, everyone has a life and lives it the way they want/do.I thought i'd clarify something: no-lifeing does not make you hardcore. It seems there's confusion amongst the kids nowadays. Idk how shit got so twisted but any 12 yr old with no responsibilities can no-life a game. If thats all a hardcore gamer amounted to, no one would be bragging about it lol. That being said: let's stop pretending to be a hardcore gamer on the forums yeah? I know its a cheap and effective way to boost your like count, but you're not fooling anyone...at least not me.


If you wanted to be super literal about it. I guess if I were to say my plans for this weekend were "dead in the water" they'd have to have not only been something tangible, but something living which is now deceased in some body of water.
A "no-lifer" is a figure of speech just meaning someone who ignores that little disclaimer we see each time we log in and abandons most all other facets of social life in order to play the game as much as possible.



>_>
Man, people are being harsh.
I just don't want to relive getting EXP for no reason other than to lose it again.
lol

To that Topic...No thanks



"This thread has run it's course and thus I shall have to lock it."
inb4lock
I agree deleveling would not fit well... I found in 11, that it didn't produce fear of death, rather frustration and anger from many players when someone messed up... all in all it brought down the experience of party play, which was inevitable throughout that game.
This is a good opportunity for me to ask; but wasn't the gear damage penalty reduced a little ways back?
I can remember losing a huge chunk of my condition % (25% I think?) every death, just after I started last year, and now I lose 10%???
Or perhaps I just died a lot when I started out haha ^^;
OP: I have to disagree, the deleveling is not a function I see as practical for this game. Let them bring in new ideas and push some of the old aside.


I don't get how we can bring something back we never had in the first place >_>.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






