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  1. #171
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Anapingofness View Post
    This, I agree with- completely.

    Especially the bit about the running back to a remote area. -______-; The anima in this game needs to recover, way, way, WAY faster than it is now. sheesh
    You can trade in some hamlet rewards for anima.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #172
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Anapingofness View Post
    The anima in this game needs to recover, way, way, WAY faster than it is now. sheesh
    Wait...what? Really? No I'm serious really?

    What do you mean by "Remote area" you can teleport and walk to anywhere withing 5 minutes, you can regain anima by trading gear, items to hamlets, set 2 homepoints, and you still don't have enough anima?
    (2)

  3. #173
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Anapingofness View Post
    This, I agree with- completely.

    Especially the bit about the running back to a remote area. -______-; The anima in this game needs to recover, way, way, WAY faster than it is now. sheesh
    I'm not sure if you know or not, but you get 100 anima if you win Hamlet Defense once with 60k+ score.
    You can even get 30 anima if you win with lower score.

    You also get turn-in items from caravan quest which can be used for more anima.

    You can even buy items off the wards which you can then turn in for more anima.

    Yes, anima is not unlimited, but I do not think that was the intent.
    (1)

  4. #174
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    De-leveling is not a bad idea, but they will have to change every other aspect of combat to support that. Most specifically, it should not be possible to die so fast. De-levelling works when dying is hard. But here, it is so easy to die that it makes no sense. Presently it would be:

    Let's try Garuda.
    Died.
    Okey, back to levelling, we'll try again next week.


    Should they change all the mechanics to support de-levelling, then the question becomes: Is it really a worthwhile mechanic to have. I do not think ANYONE enjoys the de-levelling aspect, and am uncertain how it would make the 'game' more 'fun'.

    Perhaps a more compromise of stiffer death penalties can be introduced. Presently no one really cares about dying, so it is a bit too extreme in that direction. Minor repairs and a 5 minute walk is hardly a penalty.
    (0)

  5. #175
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I'd like to see Deleveling AND losing durability together as a death penalty.

    Death should be feared and avoided.

    Been replaying Dark Souls lately and the rush you get from knowing that everything is on the line if this goddamn Invader kills me half way through the stage is awesome.

    But just a longer weakness timer should be enough. lol
    (1)

  6. #176
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Arkine View Post
    I'd like to see Deleveling AND losing durability together as a death penalty.

    Death should be feared and avoided.

    Been replaying Dark Souls lately and the rush you get from knowing that everything is on the line if this goddamn Invader kills me half way through the stage is awesome.

    But just a longer weakness timer should be enough. lol
    Man, finally some gets it, if you fear death the game becomes more awesome!~
    (2)

  7. #177
    Player
    Mort's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Mort Strife
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Indeed!
    (0)

  8. #178
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Death can be feared without incurring loss of progress. Personally I prefer death penalties that still allow me to play but severely gimp what I can do (like second weakness for example). Lower my stats, gimp my damage and make me hate it, but don't take away what I've already earned. Negative reinforcement is not a good learning tool.
    (4)

  9. #179
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by GreyJorildyn View Post
    Death can be feared without incurring loss of progress. Personally I prefer death penalties that still allow me to play but severely gimp what I can do (like second weakness for example). Lower my stats, gimp my damage and make me hate it, but don't take away what I've already earned. Negative reinforcement is not a good learning tool.
    ok, but you don't fear it... you are not like "CRAP OMG ABOUT TO DIE!" you die and get back up with really no regrets.
    (1)

  10. #180
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rokien View Post
    ok, but you don't fear it... you are not like "CRAP OMG ABOUT TO DIE!" you die and get back up with really no regrets.
    You've clearly never played Paladin.

    Death can invoke the following penalty: Failure of the event.
    (4)

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