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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    Too bad Yoshida already agreed fights are too short and mobs die too quickly. He's in favor of increasing all battle lengths.
    Which can invite problems depending on the approach taken. If you try to focus on CC then I hope they give CC to every DPS job. If you're increasing mob HP and defenses then I hope they also tweak player debuffs and spread them through all the classes.

    That's not to mention that making solo exp inconvenient (which would result from longer fights) is a step backwards. We'll see how this plays out.
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Quote Originally Posted by Duelle View Post
    Which can invite problems depending on the approach taken. If you try to focus on CC then I hope they give CC to every DPS job. If you're increasing mob HP and defenses then I hope they also tweak player debuffs and spread them through all the classes.

    That's not to mention that making solo exp inconvenient (which would result from longer fights) is a step backwards. We'll see how this plays out.
    Point 1: That's exactly why it was being regarded as a change with the reintroduction of the Battle Regimen system. Player debuffs are mostly worthless because mobs die just so quick that it can't even take effect most of the time or flat out resist rates without alternatives, for example in FFXI you had numerous ways to debuff even resistant bosses that weren't elemental based resistance (i.e no paralyze on Shiva.)

    Point 2: That's also why they're tweaking the guild leve system which monsters already have scalable and pre-adjusted HP/defense which are lower than "world spawn" mobs, if you ever get a mob caught in your AoE at low level, look at how quick a GL mob dies versus a regular mob, they have a lot lower HP in many regards.

    Yoshida isn't inexperienced to MMOs so he knows the type of balance they'll need, it's mostly the community that's heavily split on certain subjects, he's not against doing a lot that he deems will be good for the game.
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