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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    51
    The trend I'm seeing with people who do not want longer fights is that they do not want less exp over time. EXP is too easy to get even outside of abusing the PL system. Someone who commits to leveling can conquer all DoW/DoM jobs in a month. The rate that you leveled when this game came out was perfect in my opinion. Longer fights would be great, this fast paced fighting becomes monotonous. Nothing is hard outside of moogle and ifrit which almost everyone has nearly perfected. I have friends who do ifrit and moogle after obtaining all weapons because it is the only thing that offers any sort of challenge. I really hope fights become longer, and at the expense of exp gain.
    (5)
    Last edited by Turtle; 02-24-2012 at 11:03 AM. Reason: Grammer

  2. #2
    Player
    Abauge_Goga's Avatar
    Join Date
    May 2011
    Location
    Ontario, Canada
    Posts
    189
    Character
    Abauge Decebalus
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Won't comment on normal mobs since I don't mind how fast they die (only because I don't have all classes at 50), but I would like to see some dragon or other bigger NM fights. SE will implement 2 more instanced raids in next patch which will help.

    I don't think we can compare this with FFXI since the battle system was different. Do I want to go back to that style of fight? Maybe, if merit points were reintroduced and if all my classes are at 50 .
    (1)

  3. #3
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    yeah but as long as we get an exp boost, so that way obody will complain at all.
    (0)

  4. #4
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I think a lot of this would be alleviated if they put in some more roaming NMs that people can give a damn about and mini bosses in areas that you couldn't just spam to death.
    (0)

  5. #5
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Vackashken View Post
    I think a lot of this would be alleviated if they put in some more roaming NMs that people can give a damn about and mini bosses in areas that you couldn't just spam to death.
    Dude lol.....if anything, the NMs can be the ones you spam to death. A tremendous amount of [most] ppl's time is going to be spent leveling classes/jobs. Why would they want to subject themselves to a, virtually endless, spam fest?
    (0)

  6. #6
    Player
    Threads's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    29
    Character
    Tarkain Malkieri
    World
    Balmung
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Vackashken View Post
    I think a lot of this would be alleviated if they put in some more roaming NMs that people can give a damn about and mini bosses in areas that you couldn't just spam to death.
    I don't think adding more NMs will fix this. Like I said in my previous posts it is much more complex than that. I think it would certainly be a step in the right direction but battle strategy won't be improved by simply adding harder monsters. Even current bosses in instanced content feel lacking somehow.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Because I have been gone for a while, did they say anthing how normal mobs are going to play out in 2.0? Like, are they going to be tougher to kill?
    (0)

  8. #8
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    The duration of a fight doesn't matter as long as exp is increased in a linear fashion. Would it really make any sort of difference if you killed a dodo in 10 seconds and got 300 exp, or if you had to spend 30 seconds but got 900 exp?

    With that in mind, I would like to propose that we should welcome a great variety in battle durations, so that we can have a more varied gameplay experience. As long as exp:time ratios are maintained.

    Personally, I would actually welcome it if I could spend 15 minutes on a single fight, and be awarded 40k exp from it at the end. Of course, longer fights also involve bigger risks. If you die in a 1 minute fight, you lose at most 1 minute. If you lose at the 14th minute of a 15 minute fight, you lose 14 minutes. Because of that, a sort of incentive would probably be reasonable to ask for to make it worth the risk. Maybe in the form of more useful drops than you would get from weakling mobs.
    (0)
    Last edited by Mirage; 07-03-2012 at 02:17 PM.

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Mirage View Post
    The duration of a fight doesn't matter as long as exp is increased in a linear fashion. Would it really make any sort of difference if you killed a dodo in 10 seconds and got 300 exp, or if you had to spend 30 seconds but got 900 exp?

    With that in mind, I would like to propose that we should welcome a great variety in battle durations, so that we can have a more varied gameplay experience. As long as exp:time ratios are maintained.

    Personally, I would actually welcome it if I could spend 15 minutes on a single fight, and be awarded 40k exp from it at the end.
    Ya, I said the exp would increase with the mob somewhere in the thread~ Longer fights are better, it leaves more time for something to go wrong. Which will keep people on their toes.
    (0)

  10. #10
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Not to mention, it would feel a lot cooler to kill a huge dragon for exp than a small dodo.

    That's an issue I have with certain MMOs actually. Why is there so terrible mob progression? Why are the strong mobs you fight at level 40 as puny-looking as the ones you fought at level 10? Can't you round up all the weak-looking mobs in the starter areas, then populate the high level areas with the tough shit?

    The lv55 Dormouse hits you for 1000 points of damage
    You were defeated by the Dormouse

    Doesn't exactly make you feel very heroic when you just killed a 5 feet tall raptor a second ago.

    I realize that there is some sort of progression in tough-looking-ness of monsters, but I wish there was even more of it. Why not make the level 20 crabs 2 feet tall, and make the level 50 ones 5 feet tall? Why not add some more details to some of the models, like making some have considerably more spiky shells than others?
    (0)
    Last edited by Mirage; 07-03-2012 at 02:25 PM.

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