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  1. #1
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Taking three minutes to kill one monster is fun?

    No. We don't need longer fights (not against normal monsters, anyway). We need more structured combat. The same kind of structure and strategy we require to take down primals should be replicated (on a much much smaller scale) when it comes to fighting world mobs.

    Case in point: djiggas. Used to be, we had to be very careful when fighting these, because every time they were hit with a weapon skill, they'd counter with nasty AoE poison. Too much WS spam, and you'd quickly wipe your party. They still do this, as far as I know, but it doesn't matter anymore, because we got buffed and they didn't.
    (0)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Eekiki View Post
    It's more fun than taking 12 seconds.
    (2)

  3. #3
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Actually, Eekiki, you want to look at raptors. Between tail swipes and fire breath you gotta be plenty careful about positioning and WS triggering around them. Also careful of spawns/adds because seriously, one of them spawns too close and goes unattended for a moment and BAM everyone dies D:

    And I do agree with you, levelling parties should in fact require a bit more of strategy, without actually slowing down the parties.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    972
    I voted both because forum poll voting is one of the worst ways to collect overall player opinion. Lol.
    (0)

  5. #5
    Player
    Rukira's Avatar
    Join Date
    Apr 2012
    Posts
    110
    Character
    Rukira Michaelis
    World
    Balmung
    Main Class
    Gladiator Lv 90
    I think leveling is paced just right as is.
    You kill a monster based on your party and well it's able to work together, I suppose. Shitty party? Long fight!

    Anywhos, as people mentioned earlier endgame is where the real time consuming fights come in.
    (1)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Rukira View Post
    I think leveling is paced just right as is.
    You kill a monster based on your party and well it's able to work together, I suppose. Shitty party? Long fight!

    Anywhos, as people mentioned earlier endgame is where the real time consuming fights come in.
    That leaves no room for debuff spells as other have mentioned! No point in those classes, people wouldn't even want to party with you, because you would be usless!~
    (2)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rokien View Post
    That leaves no room for debuff spells as other have mentioned!
    False. Debuffs can still play a role in 4/8-man dungeons and 24-man raids. CC would still be needed for adds. Debuffs can be used to supplement tank and DPS performance without going to silly extremes. It's quite feasible and part of the way there with current ability design. The devs just have to ensure that potency is built-in, in a matter of speaking.
    (1)
    Last edited by Duelle; 07-04-2012 at 09:45 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Duelle View Post
    False. Debuffs can still play a role in 4/8-man dungeons and 24-man raids. CC would still be needed for adds. Debuffs can be used to supplement tank and DPS performance without going to silly extremes. It's quite feasible and part of the way there with ability design. The devs just have to ensure that potency is built-in, in a matter of speaking.
    I don't believe Rokien is talking about dungeons or raids, but specifically fighting standard mobs, which, let's be frank, is 90% of the game.
    (0)

  9. #9
    Player
    Rukira's Avatar
    Join Date
    Apr 2012
    Posts
    110
    Character
    Rukira Michaelis
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rokien View Post
    That leaves no room for debuff spells as other have mentioned! No point in those classes, people wouldn't even want to party with you, because you would be usless!~
    You're right! But, why are you leveling? To get to 50, right? That's where the current content is. SE wants you to level fast so you can play with the rest of your friends. I assume in 2.0 leveling will be close to Korean MMO tier, so you can just always wait it out. Or, you know. Level a crafting job. Plenty of time to learn your abilities there.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Rukira View Post
    You're right! But, why are you leveling? To get to 50, right? That's where the current content is. SE wants you to level fast so you can play with the rest of your friends. I assume in 2.0 leveling will be close to Korean MMO tier, so you can just always wait it out. Or, you know. Level a crafting job. Plenty of time to learn your abilities there.
    No, to me it's a journey, a sense of progression, character growth. I don't like end game stuff, I didn't do it in FFXI, yet I played that game for 9 years.
    (3)

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