I've heard lot's of Terrible suggestions on these forums but this is by far the worst.![]()
I've heard lot's of Terrible suggestions on these forums but this is by far the worst.![]()
No, for the love of the freaking Twelve. This wasn't a fun mechanic. This wasn't compelling gameplay. While I agree that significant death penalties wind up affecting gameplay, they - for me - wound up affecting it to the tune of 'not fun at all, even a little bit'. Death being a slap on the wrist means if you screw something up, you can laugh about it, pick yourself up, and carry on. Additionally, XPing in this game is so relatively easy that XP penalties on death wouldn't even be an effective slap on the wrist; they weren't either in FFXI (unless you were a BLM who wasn't a fan of soloing, in the ToAU era, who wound up dying a lot due to heavy LS raiding. I have scars. And a hastily-leveled BRD that I switched my main to and never looked back until Abyssea. And you know what? I hated capping XP on BRD, too, even though it was 'easier'. It made me regret and dislike doing the fun content in the game, until Evil Abyssea came out with its XP raining from the skies, and then suddenly death was hilarious. And you know what? It owned.)
This isn't a [CENSORED] CASUALS vs. XXXHARDXXXCOREXXX argument, this is a "this gameplay sucks" argument, and to posit this as one of the 'best things about FFXI' is one of the most amazingly, mind-bogglingly, slackjawed-Taru-giving-a-goobbue-stare level of shamefully disingenuous assertions I have ever read as long as I've been reading these forums. I almost feel like the OP deserves an award for that line alone.
7UP!
At the end of the day its about as annoying as gear repair. thus not a penalty, thus a waste of time.
If you want to talk about Punishing ko's lets go down this rabbit hole.
how about stacking xp debt? How about a system where your gear randomly vanishes from your inventory? Hell how about perma-death?
Come on you want to get masochistic about this. Lets get serious.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
I was actually going to say this Jin but it all comes down to the same thing. A infinite time sink where players are wasting time and resources to go out and spend longer to level up than there needs to be in the game. That is counterproductive and should not be introduced to the game we are playing. If they want to make the debuff a little more harsh than albeit they should do it, but this just isn't the same grindfest as FFXI and for that I am glad.I hate delevel system, it's so dumb.
A debt system is easier.
The more you die, the higher you debt becomes.
Say you die as a 50 paladin, your exp debt is now 100,000 exp. you kill a mob worth 1000 exp. 500 exp goes to your actually level, while the other 500 goes to the debt. You will not get full exp until the debt is paid. If your level 50 the debt won't matter it won't go down cause your not gaining exp to your level bar. But when you try to level another class that isn't 50 then debt will become active.
Now there should be a limit, for example you die 10 times. That will be the maximum amount times till the exp debt will no longer go any higher. 100,000 exp debt each death x10 being the maximum deaths = 1 million exp debt to pay off.
I think the OP either doesn't know or is forgetting that at 50, your exp doesn't cap out at max exp like in XI. You literally stop gaining exp once you hit 50, so if this game did have exp loss anyone who died would immediately delevel to 49. I can see how this would be a huge problem for a lot of events.
Yoshida doesn't want to punish players The days of Tanaka are over. Go play Tanaka's game if you want that.
That anyone ever in the entire world has this opinion is completely and utterly shocking to me. Deleveling is probably the worst mechanic ever. If you're going to die and fail at something anyway you should not be further punished by losing experience points that you had to spend time earning. Maybe every time you die SE should randomly just delete an item in your character's inventory and in really rare cases the entire character - wouldn't that be cool!?
Why not add it? It might appease these 'leveling is too easy' folks. The fact is, even if you could de-level in this game from death, who cares? Leveling is so easy, you could get it back in no time at all! Might add at least a little bit of fright when dying, but it won't be like FF11 and be followed by complete despair when you realize it will take at least a whole day or two to get it all back.
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