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  1. #1
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    death could waste anima as well - more punish but still not so drastic as delevel
    (0)

  2. #2
    Player
    Koroma_tanuki's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    74
    Character
    Ironmusketeer Koroma
    World
    Excalibur
    Main Class
    Armorer Lv 50
    I've heard lot's of Terrible suggestions on these forums but this is by far the worst.
    (10)

  3. #3
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    No, for the love of the freaking Twelve. This wasn't a fun mechanic. This wasn't compelling gameplay. While I agree that significant death penalties wind up affecting gameplay, they - for me - wound up affecting it to the tune of 'not fun at all, even a little bit'. Death being a slap on the wrist means if you screw something up, you can laugh about it, pick yourself up, and carry on. Additionally, XPing in this game is so relatively easy that XP penalties on death wouldn't even be an effective slap on the wrist; they weren't either in FFXI (unless you were a BLM who wasn't a fan of soloing, in the ToAU era, who wound up dying a lot due to heavy LS raiding. I have scars. And a hastily-leveled BRD that I switched my main to and never looked back until Abyssea. And you know what? I hated capping XP on BRD, too, even though it was 'easier'. It made me regret and dislike doing the fun content in the game, until Evil Abyssea came out with its XP raining from the skies, and then suddenly death was hilarious. And you know what? It owned.)

    This isn't a [CENSORED] CASUALS vs. XXXHARDXXXCOREXXX argument, this is a "this gameplay sucks" argument, and to posit this as one of the 'best things about FFXI' is one of the most amazingly, mind-bogglingly, slackjawed-Taru-giving-a-goobbue-stare level of shamefully disingenuous assertions I have ever read as long as I've been reading these forums. I almost feel like the OP deserves an award for that line alone.
    (6)
    7UP!


  4. #4
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    You aren't pro unless you have a set of triple melded Lv49 gear.
    (2)

  5. #5
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Bring back deleveling in 2.0
    Please no.
    (3)

  6. #6
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Neomarl View Post
    Hey amy!
    Coming from someone who has never even played FFXI, or doesn't play near 24/7 like I do.
    i really "LOLed" at this comment cause i immediately thought everyone should be impressed.

    <.<....>.>.........
    (2)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Quote Originally Posted by madolyn View Post
    i really "LOLed" at this comment cause i immediately thought everyone should be impressed.

    <.<....>.>.........

    It must be nice to live in a world where you can use your 24/7 gaming addiction as bold stamp of superiority.

    (I know I shouldn't judge, but still...)
    (3)

  8. #8
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    I would personally be fine with xp loss as a penalty.

    Personally, it was never a big deal to me in XI, and I really don't understand why people get so up in arms about it. I find gear damage/repair to be more annoying. At least when you die and lose xp, you get up start fighting and within 20 minutes or so (in my experience) have your lost xp back.

    I also wonder how often some people died with how violently they act out against it. I consider myself to have been a pretty average FFXI player. I wasn't "leet", but I wasn't "gimp" either. I knew my jobs and made reasonable preparations for groups or group events. I didn't study wiki guides, or follow "FoTM" job guides to the letter. In over seven years of playing XI, from its US PC release, I died a number of times, and de-leveled a few of them. So what?

    I would say for every time I died, I leveled up at least 10 times, probably more. To me it was part of playing the game. It was part of the experience. It wasn't some horrible penalty or huge, red, glowing F! being stamped on me for making a mistake. It was simply a way for the game to have some bite that affected my character enough that I would make a conscious effort to not die again. Death penalty was a means of encouraging smarter and more tactical play, not a penalty for failure. Seeing how carelessly so many people engage in content in MMOs with lesser penalties, including XIV, no one's going to tell me that having a harsher one doesn't make a difference.

    Unless someone's dying so often that it's literally preventing them from progressing ever, which I highly doubt - unless they're doing something very wrong, repeatedly - dying and, hence, losing xp was not that big a deal.

    I just feel people are exaggerating the situatin and blowing xp loss way out of proportion. It was not that big a deal, in my opinion. But then, "getting to level cap and doing end-game ASAP" was not my sole driving goal, as it seems to be with many people these days. My goal was to log in and do whatever was enjoyable to me for the time I had that session.

    As for xp loss stopping people from exploring or taking risks. Nonsense. FFXI had xp loss and people took risks and explored all the time, myself included. Lineage 2 had an xp loss that made XI's seem like a slap on the wrist, and people still took risks and explored in that game. The difference is people in those games simply chose their challenges more carefully and had more respect for the danger they'd face. Consequently, emerging on the other side of such an event was much more gratifying, because the stakes were that much steeper.

    Regardless, the argument that people won't take risks with xp loss is completely unfounded and completely unsupportable. The facts don't support it. Maybe the people making that claim wouldn't explore as much, but then they should speak for themselves not and presume to speak for "everyone".
    (3)
    Last edited by Preypacer; 07-02-2012 at 09:44 PM.

  9. #9
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Neomarl View Post
    Hey amy!
    Coming from someone who has never even played FFXI, or doesn't play near 24/7 like I do.
    Sounds like an unhealthy gaming style to me. Thinking of those who have died from excessive gaming.
    (3)

  10. #10
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Altera View Post
    Sounds like an unhealthy gaming style to me. Thinking of those who have died from excessive gaming.
    Pandemonium Warren and Absolute Virtue come to mind.

    Quote Originally Posted by Deathmask View Post
    This. Sorry OP we grew up and don't have time to "suffer' in games like we did back when we were 15 and had nothing to do all day.
    Agreed, this is a generation of mobile gamers who are always on the move and due to time constraints and jobs, they cannot devote their time to a game every 24/7 like you do OP. (They do have lives outside of the internet... but you wouldn't know about "OUTSIDE" would you?)
    (0)
    Last edited by AsterBarnivere; 07-05-2012 at 04:21 AM.

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