death could waste anima as well - more punish but still not so drastic as delevel![]()
death could waste anima as well - more punish but still not so drastic as delevel![]()

I've heard lot's of Terrible suggestions on these forums but this is by far the worst.![]()
No, for the love of the freaking Twelve. This wasn't a fun mechanic. This wasn't compelling gameplay. While I agree that significant death penalties wind up affecting gameplay, they - for me - wound up affecting it to the tune of 'not fun at all, even a little bit'. Death being a slap on the wrist means if you screw something up, you can laugh about it, pick yourself up, and carry on. Additionally, XPing in this game is so relatively easy that XP penalties on death wouldn't even be an effective slap on the wrist; they weren't either in FFXI (unless you were a BLM who wasn't a fan of soloing, in the ToAU era, who wound up dying a lot due to heavy LS raiding. I have scars. And a hastily-leveled BRD that I switched my main to and never looked back until Abyssea. And you know what? I hated capping XP on BRD, too, even though it was 'easier'. It made me regret and dislike doing the fun content in the game, until Evil Abyssea came out with its XP raining from the skies, and then suddenly death was hilarious. And you know what? It owned.)
This isn't a [CENSORED] CASUALS vs. XXXHARDXXXCOREXXX argument, this is a "this gameplay sucks" argument, and to posit this as one of the 'best things about FFXI' is one of the most amazingly, mind-bogglingly, slackjawed-Taru-giving-a-goobbue-stare level of shamefully disingenuous assertions I have ever read as long as I've been reading these forums. I almost feel like the OP deserves an award for that line alone.
7UP!

You aren't pro unless you have a set of triple melded Lv49 gear.
Please no.Bring back deleveling in 2.0


I would personally be fine with xp loss as a penalty.
Personally, it was never a big deal to me in XI, and I really don't understand why people get so up in arms about it. I find gear damage/repair to be more annoying. At least when you die and lose xp, you get up start fighting and within 20 minutes or so (in my experience) have your lost xp back.
I also wonder how often some people died with how violently they act out against it. I consider myself to have been a pretty average FFXI player. I wasn't "leet", but I wasn't "gimp" either. I knew my jobs and made reasonable preparations for groups or group events. I didn't study wiki guides, or follow "FoTM" job guides to the letter. In over seven years of playing XI, from its US PC release, I died a number of times, and de-leveled a few of them. So what?
I would say for every time I died, I leveled up at least 10 times, probably more. To me it was part of playing the game. It was part of the experience. It wasn't some horrible penalty or huge, red, glowing F! being stamped on me for making a mistake. It was simply a way for the game to have some bite that affected my character enough that I would make a conscious effort to not die again. Death penalty was a means of encouraging smarter and more tactical play, not a penalty for failure. Seeing how carelessly so many people engage in content in MMOs with lesser penalties, including XIV, no one's going to tell me that having a harsher one doesn't make a difference.
Unless someone's dying so often that it's literally preventing them from progressing ever, which I highly doubt - unless they're doing something very wrong, repeatedly - dying and, hence, losing xp was not that big a deal.
I just feel people are exaggerating the situatin and blowing xp loss way out of proportion. It was not that big a deal, in my opinion. But then, "getting to level cap and doing end-game ASAP" was not my sole driving goal, as it seems to be with many people these days. My goal was to log in and do whatever was enjoyable to me for the time I had that session.
As for xp loss stopping people from exploring or taking risks. Nonsense. FFXI had xp loss and people took risks and explored all the time, myself included. Lineage 2 had an xp loss that made XI's seem like a slap on the wrist, and people still took risks and explored in that game. The difference is people in those games simply chose their challenges more carefully and had more respect for the danger they'd face. Consequently, emerging on the other side of such an event was much more gratifying, because the stakes were that much steeper.
Regardless, the argument that people won't take risks with xp loss is completely unfounded and completely unsupportable. The facts don't support it. Maybe the people making that claim wouldn't explore as much, but then they should speak for themselves not and presume to speak for "everyone".
Last edited by Preypacer; 07-02-2012 at 09:44 PM.



Pandemonium Warren and Absolute Virtue come to mind.
Agreed, this is a generation of mobile gamers who are always on the move and due to time constraints and jobs, they cannot devote their time to a game every 24/7 like you do OP. (They do have lives outside of the internet... but you wouldn't know about "OUTSIDE" would you?)
Last edited by AsterBarnivere; 07-05-2012 at 04:21 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





Thinking of those who have died from excessive gaming.


