Page 11 of 24 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 245

Hybrid View

  1. #1
    Player
    Neomarl's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Neomar Mitsu
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by GreyJorildyn View Post
    I played XI for years. Owned an Aegis too if that speaks to my playtime. Led one of the most successful linkshells on Titan server too. Bad assumption is bad.
    Cool story, brah.
    (0)

  2. #2
    Player
    SMKscourge's Avatar
    Join Date
    Apr 2011
    Posts
    50
    Character
    Zarian Greywolfe
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    No! You want hardcore!? how about this, when you die your character dies for good! Or your account gets deleted!! That will make you not want to die!!!
    Joke aside.. I would not like this at all, dying is a part of learning the game.. you find out what should not be done, punishing people to re level is dumb. Do not add it or add it to a 'Hardcore' server, where exp gains are lower and Xp loss and de level on death. Having that will show you just how many like it, and maybe show you how many more hate it.
    (3)

  3. #3
    Player
    Aeon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Aeon Ares
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Just no! There have to be other ways to bring back more fear of dying..

  4. #4
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Given I think Levelling should be drop'd in favour of quest/story/achivment based development in most games... No!

    The idea of a penalty is something i really do like the sound of.
    The idea of losing a fight should get your heart rate up at least a little, even in PvP in most mmo's its meh. (but their are mmos or at least a mmo out, that give you that oh SH*** when you realise your dead.)

    Random though (not a great one but anyway)
    What if it was some alternative pool though (spirit/life gauge?), What if we had something that effects TP generation.
    (gauge at 10%=3% faster TP gain or mana regen, with current generation is dropped to balance this)
    Also this gauge is used specifically to preform new WS's (not omg super specials though) maybe that have some sort of debuff that last with a whole engagement.
    Death = a 25% loss of the armount you have.
    So you can either have some powerful new Debuffs or faster regen/gain as long as you don't die a lot.
    (0)

  5. #5
    Player
    Ganbachi's Avatar
    Join Date
    Oct 2011
    Posts
    129
    Character
    Macki De'black
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    I'd rather not have this. Just saying.
    (5)

  6. #6
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The more times you die... you get a debuff that increases sales tax on everything in the game. Including a price cut from people purchasing from your retainers.

    And you guys speak of measly "EXP loss", pssshhhhh



    ...but srsly, at this point in time in both FF14 AND FF11, EXP loss would be/is redundant considering the rate of EXP.

    It would be nice if they could just get rid of the repair system all together. If i had to choose though, i'd take EXP loss. Repairing is such a waste of time & very annoying.
    (0)

  7. #7
    Player
    Day_Night's Avatar
    Join Date
    Jan 2012
    Posts
    64
    Character
    High Life
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Wait, so de-leveling became endgame? wut?!
    (2)

  8. #8
    Player
    carlosx's Avatar
    Join Date
    Feb 2012
    Location
    Santo Domingo R.D.
    Posts
    165
    Character
    Carlosx Taka
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    DLV a Tank full Darklight armor on midle on the crystal tower event!!!!!!!!!! omg you are soo smart....


    DLV was made to split noobs from pros on ffxi but just show dont work as a evaluation sistem cos usualy i saw over a 100 times

    Stanislav death... delv to lv74 and nude lol.....

    relics + armor all on lv cap.... soo if in some way they manage to blindfool folllow your advise... we will playing FFnude remember we dont even has bonus exp on lv50 we cap at 49.99 lol

    no thanks this wont be any original on this game orz
    (2)

  9. #9
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    For the current version of FF14, there is no need for such things like losing exp, and i can tell you why.

    Even the best players in this game, gonna die really often... the reason for this things are...

    1) Unlimited TP moves for every Boss
    2) Every single Boss has a 1shot Move
    3) Annoying Serverlag (sometimes)

    Here some other notes: SE should finally work on a good Hate Balance on tanks, you can have the best gear and 150 enmity and if the tank dies due one of the reasons above, there is no real chance to get the hate back w/o some others have to die (maybe on Coincounter if he reset hate lol).

    Before asking for losing exp, SE has to work on the following points first:

    1) Hate Balance
    2) Combat System
    3) Boss system
    and get rid of the losing durability system, you already get punished by a death....
    If you warp back or get raised by a non CON/WHM class you get a debuff (weakness)...
    and you losing durability.

    just my 2 cents
    (0)

  10. #10
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I hate delevel system, it's so dumb.

    A debt system is easier.

    The more you die, the higher you debt becomes.

    Say you die as a 50 paladin, your exp debt is now 100,000 exp. you kill a mob worth 1000 exp. 500 exp goes to your actually level, while the other 500 goes to the debt. You will not get full exp until the debt is paid. If your level 50 the debt won't matter it won't go down cause your not gaining exp to your level bar. But when you try to level another class that isn't 50 then debt will become active.

    Now there should be a limit, for example you die 10 times. That will be the maximum amount times till the exp debt will no longer go any higher. 100,000 exp debt each death x10 being the maximum deaths = 1 million exp debt to pay off.
    (0)

Page 11 of 24 FirstFirst ... 9 10 11 12 13 21 ... LastLast