
No! You want hardcore!? how about this, when you die your character dies for good! Or your account gets deleted!! That will make you not want to die!!!
Joke aside.. I would not like this at all, dying is a part of learning the game.. you find out what should not be done, punishing people to re level is dumb. Do not add it or add it to a 'Hardcore' server, where exp gains are lower and Xp loss and de level on death. Having that will show you just how many like it, and maybe show you how many more hate it.

Just no! There have to be other ways to bring back more fear of dying..


Given I think Levelling should be drop'd in favour of quest/story/achivment based development in most games... No!
The idea of a penalty is something i really do like the sound of.
The idea of losing a fight should get your heart rate up at least a little, even in PvP in most mmo's its meh. (but their are mmos or at least a mmo out, that give you that oh SH*** when you realise your dead.)
Random though (not a great one but anyway)
What if it was some alternative pool though (spirit/life gauge?), What if we had something that effects TP generation.
(gauge at 10%=3% faster TP gain or mana regen, with current generation is dropped to balance this)
Also this gauge is used specifically to preform new WS's (not omg super specials though) maybe that have some sort of debuff that last with a whole engagement.
Death = a 25% loss of the armount you have.
So you can either have some powerful new Debuffs or faster regen/gain as long as you don't die a lot.![]()

I'd rather not have this. Just saying.

The more times you die... you get a debuff that increases sales tax on everything in the game. Including a price cut from people purchasing from your retainers.
And you guys speak of measly "EXP loss", pssshhhhh
...but srsly, at this point in time in both FF14 AND FF11, EXP loss would be/is redundant considering the rate of EXP.
It would be nice if they could just get rid of the repair system all together. If i had to choose though, i'd take EXP loss. Repairing is such a waste of time & very annoying.
Wait, so de-leveling became endgame? wut?!

DLV a Tank full Darklight armor on midle on the crystal tower event!!!!!!!!!! omg you are soo smart....
DLV was made to split noobs from pros on ffxi but just show dont work as a evaluation sistem cos usualy i saw over a 100 times
Stanislav death... delv to lv74 and nude lol.....
relics + armor all on lv cap.... soo if in some way they manage to blindfool folllow your advise... we will playing FFnude remember we dont even has bonus exp on lv50 we cap at 49.99 lol
no thanks this wont be any original on this game orz

For the current version of FF14, there is no need for such things like losing exp, and i can tell you why.
Even the best players in this game, gonna die really often... the reason for this things are...
1) Unlimited TP moves for every Boss
2) Every single Boss has a 1shot Move
3) Annoying Serverlag (sometimes)
Here some other notes: SE should finally work on a good Hate Balance on tanks, you can have the best gear and 150 enmity and if the tank dies due one of the reasons above, there is no real chance to get the hate back w/o some others have to die (maybe on Coincounter if he reset hate lol).
Before asking for losing exp, SE has to work on the following points first:
1) Hate Balance
2) Combat System
3) Boss system
and get rid of the losing durability system, you already get punished by a death....
If you warp back or get raised by a non CON/WHM class you get a debuff (weakness)...
and you losing durability.
just my 2 cents


I hate delevel system, it's so dumb.
A debt system is easier.
The more you die, the higher you debt becomes.
Say you die as a 50 paladin, your exp debt is now 100,000 exp. you kill a mob worth 1000 exp. 500 exp goes to your actually level, while the other 500 goes to the debt. You will not get full exp until the debt is paid. If your level 50 the debt won't matter it won't go down cause your not gaining exp to your level bar. But when you try to level another class that isn't 50 then debt will become active.
Now there should be a limit, for example you die 10 times. That will be the maximum amount times till the exp debt will no longer go any higher. 100,000 exp debt each death x10 being the maximum deaths = 1 million exp debt to pay off.
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