Anyone remember how in Runescape, if you died, you lost everything? And fighting other players in the wilderness was just.... ; ;
Anyone remember how in Runescape, if you died, you lost everything? And fighting other players in the wilderness was just.... ; ;
they do need a fear of death in the game some people just dont care then let them selfs die just to piss people off. but if you turn the tables and make them not want to die.......
people are scared to try new things anyways so adding a fear of death wont cause that to happen.
hard examples:
FFXI = lose xp
everquest = you droped everything on you then you had to go back to the place to get it.
Stricter punishment would be nice, perhaps not exp loss.
I didn't mind it at all in XI, but then again, I enjoy working carefully and meticulously, something that FFXIV has yet to really deliver. I can still remember the mob and area when I got my first 75 in FFXI, I was playing Paladin in Ru'Avitau, fighting Dolls which was a giant pain in the ass, and I made sure to save up 300 TP for a Spirits Within killshot for the level because I am/was a spastic. That was almost a decade ago, but I still can remember it like it was recently. I got Gladiator to 50 I think a year ago, and I'm pretty sure I was doing some random solo leve in a Gridania area, I don't remember a single bit of that because there was no sense of accomplishment.
The point of that tangent was the death punishment only further served as a catalyst to that feeling of achievement. In this game if you die, you grumble at the slight inconvenience, return, check your gear for anything nearing/at a degraded point, and repair it with the stacks of Grade 5 Dark Matter that endgame instances love to rain upon you. You then teleport back to whatever you were doing if you didn't set your home point, which has now also become laughable, since Hamlet is a perpetual anima machine. XIV has trivialized dying to an ever so minor frustration, rather than a problem that you need to immediately address and correct, or you will be regretting your lack of foresight rather quickly.
Neo is quite obviously pulling something of a Swiftian claim, it should be readily apparent, and he's not entirely wrong. The status quo is not going to work in 2.0, there needs to be some actual consequences for dying aside from "WELP, LET'S JUST RUN THE INSTANCE AGAIN, MY EIGHT STACKS OF DARK MATTER JUST GOT MARGINALLY LIGHTER."
No thank you!!!
I hated delvling after a hellish night of Dynamis (you know...when it used to be hard) and I would hate it here~!
no need for delvl. All your equipment pays the price for fighting and getting K.O. They degenerate faster when you're K.O'd and when you use Return afterwards(I think)
My 10 million stacks of grade 5 dark mater don't seem to be phased by my death much. Hell you have to die ALOT just to get your gear to go yellow let alone red. Then you just saunter over to the nearest camp and spend like what 50k to NPC repair it if your that lazy?
I guess it's a hinderance if you die hundreds of times...
If you die in the game you die in real life.
That's hardcore.
That's the fault of the current game's setup by rewarding you with DM5 for every little fucking task there is. Mog? DM. Ifrit? DM. Hamlet? DM if it's not 60k.My 10 million stacks of grade 5 dark mater don't seem to be phased by my death much. Hell you have to die ALOT just to get your gear to go yellow let alone red. Then you just saunter over to the nearest camp and spend like what 50k to NPC repair it if your that lazy?
I guess it's a hinderance if you die hundreds of times...
They reward you with DM for the content that people are going to burn out the most. Of course it's going to hold little value.
Should they make it more difficult to obtain, you can be sure that people would be less retarded about everything.
No please and big "NO" lol
De-Level prevent people from helping each other
Now without d-lvl, I can go help anyone even it is a very hard fight... even ppl don't know nothing and we're doing garuda, I don't care we keep trying & trying till everyone know what to do
But with d-lvl, ppl will not wait after 1st wipe ;p
That's my personal opinion tho ^-^/
This animated fellow has the right ideaNo please and big "NO" lol
De-Level prevent people from helping each other
Now without d-lvl, I can go help anyone even it is a very hard fight... even ppl don't know nothing and we're doing garuda, I don't care we keep trying & trying till everyone know what to do
But with d-lvl, ppl will not wait after 1st wipe ;p
That's my personal opinion tho ^-^/
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