You're right... Because no one with a solid connection has ever been disconnected from an online game because of bugs on the developing company's side. Are you sure you've played Final Fantasy XIV as much and for as long as you seem to be claiming here?



And what about people who have never played an MMO? Is the fact that those mobs don't aggro if you don't see them or that they even aggro common knowledge? Or common knowledge to those who play MMO's? People aren't stupid for not automatically knowing game mechanics.
This.
I would say those people chose to be ignorant, and should face the consequences for that.
Google/FFXIV wikies are plenty for information and knowledge.
If they don't know game mechanics, they can learn, and should.
It's the same with any game genre.
I think it's fun to make mistakes, learn from it and adapt so I don't make those mistakes again.
Here;s the fear, if you die in a dungeon good-luck trying to speedrun chest bonus. If you die in hamlet goodluck getting 60k+. So ya, I'd say dying/wiping is to be feared, one mess up and you increase the time it takes to complete an event and by doing that you reduce the amount of loot you get. So you have to be on the ball any screwups/fatalities pretty much means you miss out on a potential reward. Which is way better then, oh you died now regain some xp to make up for it.One of the best features of FFXI is not present right now in FFXIV.
Deleveling was a necessary element as the game doesn't punish you enough for dying in FFXIV.
Oh look, your gear condition has lowered by 10%! And you have to return to a home point. Is this supposed to be scary? NO.
I want to feel terrified of dying. I want to **** my pants every time I enter a dungeon or face a threatening enemy. This game NEEDS the element of constant fear.
Stop cattering to the casual market, and please try to bring back hardcore elements from the old FFXI days.
Please bring back deleveling for 2.0!!!


It's sad that this is most likely not a troll post. Also the term hardcore is dumb and people should stop using it.
Now I'm confused. Is this a troll post or not?



I really wish it were.
It's almost like you're taking back what you say and saying it differently and adding obscure points once I point out flaws.... oh wait... no... that's exactly what you're doing.I would say those people chose to be ignorant, and should face the consequences for that.
Google/FFXIV wikies are plenty for information and knowledge.
If they don't know game mechanics, they can learn, and should.
It's the same with any game genre.
I think it's fun to make mistakes, learn from it and adapt so I don't make those mistakes again.
Last edited by AmyNeudaiz; 07-02-2012 at 02:19 PM.

Dlvling wasn't scary, it was just a way for SE to implement another time sink. So, no thank you.
hmmmmmmmmmmmmmmm....
WHAT A BUNCH OF JOKERS!!!! ~ Reyn from Xenoblade ^.^
http://www.youtube.com/watch?v=a923imH2F8U
Last edited by Starlord; 07-02-2012 at 02:33 PM.


Back in XI's days (talking 10 years here) 10 was the highest you could go before you started losing xp and risking deleveling. Square raised it to 30 and lowered the amount of xp you lose from level 75 down. Not taking sides here but it looks like Square is at least lowering the punishment for deaths in their games.



Deleveling and exp. loss upon death was one of the many reasons why I quit FF11 in the first place. For the love of God, DO NOT bring it to FF14...
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