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  1. #61
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Anyone remember how in Runescape, if you died, you lost everything? And fighting other players in the wilderness was just.... ; ;
    (1)

  2. #62
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    they do need a fear of death in the game some people just dont care then let them selfs die just to piss people off. but if you turn the tables and make them not want to die.......

    people are scared to try new things anyways so adding a fear of death wont cause that to happen.

    hard examples:
    FFXI = lose xp

    everquest = you droped everything on you then you had to go back to the place to get it.
    (0)

  3. #63
    Player
    Nanaya's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    148
    Character
    Shiki Tohno
    World
    Excalibur
    Main Class
    Alchemist Lv 52
    Stricter punishment would be nice, perhaps not exp loss.

    I didn't mind it at all in XI, but then again, I enjoy working carefully and meticulously, something that FFXIV has yet to really deliver. I can still remember the mob and area when I got my first 75 in FFXI, I was playing Paladin in Ru'Avitau, fighting Dolls which was a giant pain in the ass, and I made sure to save up 300 TP for a Spirits Within killshot for the level because I am/was a spastic. That was almost a decade ago, but I still can remember it like it was recently. I got Gladiator to 50 I think a year ago, and I'm pretty sure I was doing some random solo leve in a Gridania area, I don't remember a single bit of that because there was no sense of accomplishment.

    The point of that tangent was the death punishment only further served as a catalyst to that feeling of achievement. In this game if you die, you grumble at the slight inconvenience, return, check your gear for anything nearing/at a degraded point, and repair it with the stacks of Grade 5 Dark Matter that endgame instances love to rain upon you. You then teleport back to whatever you were doing if you didn't set your home point, which has now also become laughable, since Hamlet is a perpetual anima machine. XIV has trivialized dying to an ever so minor frustration, rather than a problem that you need to immediately address and correct, or you will be regretting your lack of foresight rather quickly.

    Neo is quite obviously pulling something of a Swiftian claim, it should be readily apparent, and he's not entirely wrong. The status quo is not going to work in 2.0, there needs to be some actual consequences for dying aside from "WELP, LET'S JUST RUN THE INSTANCE AGAIN, MY EIGHT STACKS OF DARK MATTER JUST GOT MARGINALLY LIGHTER."
    (2)

  4. #64
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    No thank you!!!

    I hated delvling after a hellish night of Dynamis (you know...when it used to be hard) and I would hate it here~!
    (6)

  5. #65
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    no need for delvl. All your equipment pays the price for fighting and getting K.O. They degenerate faster when you're K.O'd and when you use Return afterwards(I think)
    (2)

  6. #66
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Andrien View Post
    no need for delvl. All your equipment pays the price for fighting and getting K.O.
    My 10 million stacks of grade 5 dark mater don't seem to be phased by my death much. Hell you have to die ALOT just to get your gear to go yellow let alone red. Then you just saunter over to the nearest camp and spend like what 50k to NPC repair it if your that lazy?

    I guess it's a hinderance if you die hundreds of times...
    (1)

  7. #67
    Player

    Join Date
    Apr 2012
    Posts
    2
    If you die in the game you die in real life.

    That's hardcore.
    (6)

  8. #68
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Jynx View Post
    My 10 million stacks of grade 5 dark mater don't seem to be phased by my death much. Hell you have to die ALOT just to get your gear to go yellow let alone red. Then you just saunter over to the nearest camp and spend like what 50k to NPC repair it if your that lazy?

    I guess it's a hinderance if you die hundreds of times...
    That's the fault of the current game's setup by rewarding you with DM5 for every little fucking task there is. Mog? DM. Ifrit? DM. Hamlet? DM if it's not 60k.

    They reward you with DM for the content that people are going to burn out the most. Of course it's going to hold little value.

    Should they make it more difficult to obtain, you can be sure that people would be less retarded about everything.
    (2)

  9. #69
    Player
    Giant's Avatar
    Join Date
    Mar 2011
    Posts
    70
    Character
    Leo Heart
    World
    Odin
    Main Class
    Conjurer Lv 50
    No please and big "NO" lol

    De-Level prevent people from helping each other

    Now without d-lvl, I can go help anyone even it is a very hard fight... even ppl don't know nothing and we're doing garuda, I don't care we keep trying & trying till everyone know what to do

    But with d-lvl, ppl will not wait after 1st wipe ;p

    That's my personal opinion tho ^-^/
    (4)

  10. #70
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Giant View Post
    No please and big "NO" lol

    De-Level prevent people from helping each other

    Now without d-lvl, I can go help anyone even it is a very hard fight... even ppl don't know nothing and we're doing garuda, I don't care we keep trying & trying till everyone know what to do

    But with d-lvl, ppl will not wait after 1st wipe ;p

    That's my personal opinion tho ^-^/
    This animated fellow has the right idea
    (3)

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