De-level was one of the worst ideas ever implemented in a MMORPG. Please leave it where it is and move forward.

De-level was one of the worst ideas ever implemented in a MMORPG. Please leave it where it is and move forward.
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So adding a needless frustration that makes some more wary of taking risks is stepping forward? To be quite honest, I find it a step backwards to do that. Find other ways to punish the player that do not set one back in progress, such as damage to gear, debuffs (like we have right now!), or something else. Not an outdated punishment that does nothing other than to frustrate someone.
Rise Against - TorchesThe angels dance like feathers float, they're here to see and to be seen,
The clock strikes two, the music slows and each one slowly dons their wings,
Once outside they all pair off and hand in hand they leave
But I'm still waiting, yeah, and I'm still waiting



It was NOT awesome...and I DID play FFXI. Needing a 25K+ exp buffer just to do certain content... some of which the strategy at the time was to sacrifice pull etc, no not cool. Once you hit level cap, you expect to not need to continue to level your 'capped' job for an eternity. I'd rather spend my time in game playing actual content, than having to slot 1-2 hours a week to earn back my 'buffer exp'.
If what you are really asking for is just a 'steeper' death penality...I could potentially get behind that but not until a couple things happen in game:
1. WHM learns Re-raise. It is SUPER UNFAIR in game atm that I can cast Raise on anyone and it is basically like they never died (gear isn't even damaged) but I have to return to a HP unless someone else in the party can raise me...in which case, it's usually 'weak' raise, and i get some gear damage.
2. We get re-raise items of some sort. Make them conditional, put them on long recast timers, I don't care, but we need them.
3. If none of these work, then create another class/job that also has some sort of 'Raise' ability. Again,even if on a crazy long timer.
Once at least 1 of these is in game, then we can talk about stronger death penalities. Such as more gear damage, stronger weakness (like maybe it doesn't wear until you re-visit your room,camp or use a special item), or longer weakness etc. But seriously, the game doesn't need exp loss.

I played FFXI for 9 years as well as other MMOs and I agree with Grey Jorildyn. Honestly, the xp loss wasn't as punishing as anyone here seems to think it was or remembers.
Saying not having it is moving backwards, please provide evidence of this? Tangible, empirical evidence as well. More than, "I felt that" or "Well from my experience". Making bold sweeping statements like "Not having it is moving backwards" w/o data to back it up is fairly hollow.



At the end of the day its about as annoying as gear repair. thus not a penalty, thus a waste of time.
If you want to talk about Punishing ko's lets go down this rabbit hole.
how about stacking xp debt? How about a system where your gear randomly vanishes from your inventory? Hell how about perma-death?
Come on you want to get masochistic about this. Lets get serious.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain

Your not serious? "I'm hardcore" how bout you keep track of your own exp and subtract 10,000 everytime you die and go spend 10 minutes getting it back. Death is already punished, if you think repairs aren't severe enough throw away 100k everytime you die, and YouTube yourself doing it or your total soft core casual. Played XI, hated it then, hate it now.
Dumbest. Thread. Ever.
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