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  1. #1
    Player
    Rubieus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    573
    Character
    Rubieus Amrita
    World
    Tonberry
    Main Class
    Lancer Lv 81
    The fear of dying due to exp loss in order to create a more dramatic experience is a terrible albeit unique mechanic. Speaking strictly about FFXI, I have done raids where I lost 2-3 levels (75-73) Just because the runs would last 2-3 hours. (Namely End-game) Dying is just as much a part of video games as storyline. In most games when you die, you reload your last save (Normal console RPG) or HP (Bioshock). In some games your body drops and you have to go and fetch it. (Diablo, WoW).

    The issue with exp loss is that, I feel as if SE is reaching into my pocket and stealing not only my RL money but more of my precious time. That is not what I want to do when playing a game. While I agree the death status should have a greater impact. Currently they have 5min weakness and Duradamage. While it is possible that they could add Skill CD Reset so that it would make fighting that much harder and the need to stay alive that much stronger. In the end you are paying someone to entertain you. Do you really want them to throw pies (and squirt water) in your face? Is that what you consider fun?
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    ガンブレード!吉田も欲しいです!
    うん、銃は夢があるし、ガンブレードもFFらしいですよね

  2. #2
    Player
    Figgleleaf's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    35
    Character
    Tala Fey
    World
    Balmung
    Main Class
    White Mage Lv 90
    I'd rather play Diablo Hardcore mode then have my character delevel, and I do.
    Bring THAT to FFXIV! Hardcore Servers. New in 2.0


    Because deleveling is for ... ahem.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by Figgleleaf View Post
    I'd rather play Diablo Hardcore mode then have my character delevel, and I do.
    Bring THAT to FFXIV! Hardcore Servers. New in 2.0


    Because deleveling is for ... ahem.
    Yes, I want to cut the noobs and when I'm healing, I will let all die so I can laugh at them!
    (0)

  4. #4
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Neomarl View Post
    One of the best features of FFXI is not present right now in FFXIV.
    Deleveling was a necessary element as the game doesn't punish you enough for dying in FFXIV.
    Oh look, your gear condition has lowered by 10%! And you have to return to a home point. Is this supposed to be scary? NO.
    I want to feel terrified of dying. I want to **** my pants every time I enter a dungeon or face a threatening enemy. This game NEEDS the element of constant fear.
    Stop cattering to the casual market, and please try to bring back hardcore elements from the old FFXI days.


    Please bring back deleveling for 2.0!!!
    Err... No thanks?

    As someone who still plays FFXI let me tell you that I never enjoyed the deleveling. I thought the process was frustrating and pointless. It didn't give me any element of fear, simply frustration. Once you've eaten dirt consecutively you stop fearing deleveling. It turns into frustration because of tripple weakness or the fact that you're going down repeatedly and are unable to do much as a result.

    I know I am not alone in my views.

    Catering to the casual market is what will earn this game money. WoW didn't get to be an industry giant by catering to the so called hard core players. It came to be an industry giant by "catering" to casuals. Sorry to say that this game won't be saved on the dime of the "hard core" players. There just isn't enough of them when compared to the casual market.

    Look, I'm not saying SE should ignore the hard core players. I think the hard core players deserve whatever it is that floats their boat just so as long as...
    1. SE doesn't cater to them solely
    and...
    2. it doesn't effect the casuals.

    Also, I get this feeling that you think casuals want things handed to them on a silver platter? If that is the case, well... You're wrong. Even casuals are willing to work for their gear and levels it's just that we're not fond of as big of time synchs as the hard cores, and you know what else? Casuals are fans of intermediate rewards.

    In FFXI it took a year (or more in some cases) to reach level 100 in a craft. That's far too long. I hope that they do not add things like that in FFXIV 2.0.

    If you want an element of fear in the game for dying or for whatever, that's fine. Should that be de-leveling, no, I don't think it should.
    (0)

  5. #5
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    If there is one thing that would make me quit this game, it's delevling. I could accept a stronger weakness though, like a 10% temporary stat reduction even when single-weak.
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Mirage View Post
    If there is one thing that would make me quit this game, it's delevling. I could accept a stronger weakness though, like a 10% temporary stat reduction even when single-weak.
    That's not going to make anyone be like OH NO OMGS AAAhHHH I DIED!~
    I agree that losing exp is not the right solution to this, though, Demon souls got me really pumped when I died.
    (0)

  7. #7
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Having to spend forever running back to a remote area (or spending my already low anima) pisses me off enough already. I don't need to feel scared of dying when grinding trash mobs for exp, but running around Turning Leaf alone as a whm47, looking for my af chest, that puts my heart rate at 150+ even if I don't lose any exp from dying.
    (2)

  8. #8
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Mirage View Post
    Having to spend forever running back to a remote area (or spending my already low anima) pisses me off enough already. I don't need to feel scared of dying when grinding trash mobs for exp, but running around Turning Leaf alone as a whm47, looking for my af chest, that puts my heart rate at 150+ even if I don't lose any exp from dying.
    This, I agree with- completely.

    Especially the bit about the running back to a remote area. -______-; The anima in this game needs to recover, way, way, WAY faster than it is now. sheesh
    (0)

  9. #9
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Anapingofness View Post
    This, I agree with- completely.

    Especially the bit about the running back to a remote area. -______-; The anima in this game needs to recover, way, way, WAY faster than it is now. sheesh
    You can trade in some hamlet rewards for anima.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #10
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Anapingofness View Post
    The anima in this game needs to recover, way, way, WAY faster than it is now. sheesh
    Wait...what? Really? No I'm serious really?

    What do you mean by "Remote area" you can teleport and walk to anywhere withing 5 minutes, you can regain anima by trading gear, items to hamlets, set 2 homepoints, and you still don't have enough anima?
    (2)

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